Robot Drinking Game Bonanza Mockup

Robot Drinking Game Bonanza Mockup

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Robot Drinking Game Bonanza Mockup



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Title: Robot Drinking Game Bonanza Mockup
Pixel Artist: Tiger/5T1N9R4Y  (Level 1 Private :: 315 points)
Posted: 12/5/2009 03:43
Palette: 81 colors
Statistics:  10 comments    1 faves    0 avatars

Entering in weekly challenge. Finally one in which I don't have to pretend I'm watching my colours T3T

The Idea is a game with an assortment of drinking games that can be chosen over the menu. In the depicted game, you would press roll, and the die (the square thing with the single dot on it) would come up with a random number. If the number is 1, you'd lose the round and'd have to drink a shot (The red light indicates having lost, while the green light indicates having won). The Number of shots are written on the chalkboard below the robots/players.


Weekly Challenge: Gears of SummerWeekly Challenge: Gears of Summer

Discussion

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Tiger/5T1N9R4Y (Level 1 Private) @ 12/7/2009 04:23

I could've? damn >_>


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skamocore (Level 11 CEO) @ 12/6/2009 05:49

You can still update it within the next 18 hours before the challenge deadline.


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Tiger/5T1N9R4Y (Level 1 Private) @ 12/6/2009 05:29

I like colours. I couldn't resist ^^' I'll try to get myself under control in the future, though.

Ah, yes! It seems so obvious now that you said it. I really should've done that -_-


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skamocore (Level 11 CEO) @ 12/6/2009 02:35

Very nice charcters. However, I agree with the others about the AA, this appears out of focus in some places. Just because colours are unrestricted doesn't mean you need to use as many as possible!

About the die, I think you're better off using a number which makes the fact that it is a die more conspicuous. For example, I think it would be clearer with the number 6 instead of 1. As Ryath said, at the moment it does actually look like some kind of eye.


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Tiger/5T1N9R4Y (Level 1 Private) @ 12/6/2009 02:04

Thank you!


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Tiger/5T1N9R4Y (Level 1 Private) @ 12/6/2009 02:03

Thank you!

It's the die used in the game. I wanted to incorporate it in the label-thing and made it 2dlooking


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Tiger/5T1N9R4Y (Level 1 Private) @ 12/6/2009 01:56

I'll keep it in mind for my next piece. Thanks!


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jeremy (Level 11 Special Agent) @ 12/5/2009 18:34

 Agreed about the over AA. I think that the straight lines not only need no AA but to have more contrast - on the face of the third robot especially the lightbulb sort of melds into the face. Some of the AA (Chalkboard marks) could do with reduction, as well as more contrast to the white.


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Ryath (Level 2 Hired Gun) @ 12/5/2009 14:17

 I very much like the idea and a lot of the sprites themselves. I agree with Manupix about the overdone AA, it's simply too much.

As another way to reduce colors, the robot on the right's colors could be used for the menu background on the left. Lastly, the square iris looks a little odd on the menu's eye, but that could could just be personal preference. I think that's an eye, at least.


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Manupix (Level 11 Godfather) @ 12/5/2009 05:11

Nice one, but the AA overkill doesn't help it.

It looks like the texts are either photoshop fonts and/or resized with auto-AA. I'm not saying they are, just look like! There's only 3 or 4 colors in each of them anyway, so it's obviously manual, but overdone.

0° and 90° lines do not need AA which just blurs them; 45° lines usually don't need it either. Edit here of the lower right corner; it could probably be cleaned up further, up to you. The idea of chalk writing on a blackboard is nice though.

Same thing for the robots: they could look more crisp.

81 colors: that's a lot... The point in palette restriction is not just a rule, it's about making better art, ya know! ;)

There's no reason the blackboard greys would not be the same as the robot greys, for instance.

 


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