James Isbell

James Isbell

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Pixel Art Details

James Isbell



user
Title: James Isbell
Pixel Artist: Rooster  (Level 5 Captain :: 2412 points)
Posted: 12/20/2009 13:06
Palette: 35 colors
Statistics:  5 comments    0 faves    0 avatars

My custom char for fighting game.

Work in progrees.

Animation is poor, i know, but it is my first so big sprite.

Animations are: Idle, kick, 2# kick, hard fist, light fist, taunt.

Discussion

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user
Rooster (Level 5 Captain) @ 12/21/2009 10:57

Taunt is hilarious, ok, I'm glad :D But let me tell something about this gesture. It is polish, Kozakiewicz's (read: Kozackyevitch... I haven't idea to write this name in english xD )  gesture. In polish "gest Kozakiewicza". Here is wikipedia article:

http://en.wikipedia.org/wiki/W%C5%82adys%C5%82aw_Kozakiewicz

I'm a polish patriot and I assiociate this gesture with stubborness and pugnacity of majority of Poles :)


user
Rooster (Level 5 Captain) @ 12/21/2009 10:14

Antifarea, it looks like Namco vs Capcom style, because it IS NvsC style - I used some single elements of characters from this game.

Ryath and Lizard: animations are odd, because i don't know yet how to do fast and smooth. I'll practice it.
Punch "from upward to downward" is inspired from Tekken 3.

I must improve my skills and correct this piece...


user
Antifarea (Level 4 Ensign) @ 12/21/2009 08:03

You're attempting the Namco vs Capcom style...


user
Ryath (Level 2 Hired Gun) @ 12/20/2009 20:21

 The punch animations are a little odd. People generally wind back and throw a straight punch, throwing a downward punch like that is odd.

I agree with Lizard, too, the head and hair should move some during the animations.

I like each sprite on its own, it's just that some of the animations are just odd. I also love the taunt, it's hilarious. Also, the idle is cool.


user
Lizard (Level 5 Sniper) @ 12/20/2009 14:43

Animation is'nt that fluid, and the head should be moving imo.

Other than that it's great.


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