James Isbell - Hard Kick (reedited)

James Isbell - Hard Kick (reedited)

You need to be logged in to rate pixel art.

 

Pixel Art Details

James Isbell - Hard Kick (reedited)



user
Title: James Isbell - Hard Kick (reedited)
Pixel Artist: Rooster  (Level 5 Captain :: 2412 points)
Posted: 12/22/2009 14:50
Palette: 35 colors
Statistics:  8 comments    1 faves    0 avatars

I corrected hard kick animation for my custom character in Namco vs Capcom style.
I hope you think it is better than earlier version. :)

Discussion

If you would like to comment you will need to be logged in. Register now. It only takes a moment and it's free.


user
NaCl (Level 3 Hatchet Man) @ 12/29/2009 08:36

 Theres no snap! Go look at some street fighter sprites, and you'll see that in one frame, the leg is coiled ready to strike, then in the next it is all the way extended. This gives it a good snap, and makes it look like it would actually do some damage.


user
Rooster (Level 5 Captain) @ 12/24/2009 17:05

no, i think he not. maybe some single pixels can be moved, but all the head haven't to change it's position.


user
sharprm (Level 4 Deputy) @ 12/24/2009 15:52

he probably should change his head tilt.


user
Rooster (Level 5 Captain) @ 12/24/2009 05:42

yes we should :P when he slides back, he has idle animation from my previous piece in my gallery. Check it out. Gloves are little problem, but I think it isn't very important detail in in-game action, when two characters are in a dynamic fight.


user
sharprm (Level 4 Deputy) @ 12/23/2009 14:42

when it slides back shoulders are weird. the gloves seen inconsistent when he is still and moving. when he is still shouldn't we see fingers on right hand?


user
Rooster (Level 5 Captain) @ 12/23/2009 09:56

Yes, I did it several times... Now I see: in the end of kick, before return he should has toe turned to spectator. He "wanna" kick with all the surface of sole... I did it one time again in real.... right hand shouldn't be behind him, it should be in front of the waist....

I'll make 3rd version... :P


user
havocplague (Level 2 Dealer) @ 12/23/2009 08:06

Have you tried doing this kick in real life, just as you have animated it? I think you'll find that it's a bit cumbersome, especially the part where he has his feet together before he kicks. And there's something about the foot that disturbs me, a kick with this kind of force would probably try to hit with the heel, rather than the tip of the toe. So you might want to put some more emphasis into that, you might even want to remove the "toeflip" he does at the end.


user
TheManuz (Level 5 Killer Klown) @ 12/23/2009 03:39

 It's nice, but for some reason, when he put his feet together there is a little pause that bothers me, because it breaks the movement. Also, i'd like it faster, especially in the first frames.

Anyway, nice work.


Related & Tags


sprite, James Isbell - Hard Kick (reedited) avatars, James Isbell - Hard Kick (reedited) icons, James Isbell - Hard Kick (reedited) pixel art, James Isbell - Hard Kick (reedited) forum avatars, James Isbell - Hard Kick (reedited) AOL Buddy Icons

Sponsored Products

Donate

Want to give some dough back to all those amazing pixel artists? Donations provide prize money for contests, help cover hosting costs and support new initiatives.

Farm Fresh Sketch Comedy
Play party games with QuizBash app
Play party games with QuizBash app

Report Problem

If you are going to report an issue with this piece please provide relevant URLs/Images to back up your claim on PJ Discord.

Register

If you would like to be a team player why not register? It's quick and easy and you'll be able to comment on, rate and upload pixel art.

Already Registered?