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Hey, I hadn't seen this yet, lovely!
Adam's edit is nice too. The grass could use one or two highlight / shade colors, and there's probably too much of it hanging down from the platforms. Shrooms could be bigger.
The dome is a cool idea but I think it's a bit unfinished: might be smaller, somehow give off a better high-tech feel, and a better plastic (or whetever it's made of) shine.
I love the characters you do (especially Backpack Girl). I'd say try these without outlines, but that's just personal preference. I also like how the simple grass works.
I'm a bit sleepy to write critique, so I've just done a quick edit: http://img.photobucket.com/albums/v157/pembroke/pixeljoint/edits/NaCl_Frauki.gif
What language is it programmed in? Or is it gamemaker?
Yeah there is a bug in the demo where sometimes if it takes too long to load, you will fall through the earth! Try loading it up again, I'll fix the bug soon and reupload it. Also, I promise to make a Mac build of the game one day, rikfuzz, just don't have a Mac compiler, or Mac computer availible.
I kinda liked the character when I saw you animate it a few months back and I seem to like this.
You've got a very simple clean style going on there. Yeah it might be said to be"flat", but I think its fitting.
I don't like the door on the house. I think it might look better if it was a finished half circle? Not a huge deal though.
I've down loaded something from your site, that scrolled from side to side. probs the wrong download, But that looked promising and I look around a bit more to find the demo.
Keep it up salty.
This looks cute! The animations in the link are wonderful. Shame I can't play the game on a mac.
This has a nice feel to it, but the characters looks a bit too saturated in contrast to the background.
i personally think the shading and colors need work before this should be allowed.
Nice work. It has a nice feel to it.
I'd love to check out the demo, but it told me the configuration is incorrect so the program cannot start. I have xp by the way.