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Overall it looks fantastic, albeit messy and unrefined in a few places such as the shoulder and tubing/'innards'. It looks like you didn't use a ref for the skull either- if you made a few minor adjustments such as defining the ridge above the brow and the cheekbones it would greatly improve the overall appearance. I made a quick edit to show you what I mean. Anyways though, I really love the contrast and the colors you used are nice as well. Good job with the second lightsource too! It really adds to the atmosphere of the piece. A black bg might be better than transparency too.
http://img718.imageshack.us/img718/1939/editts.png
I actually totally see what you mean, esp. with the hips. Great call, I don't think I would have caught that, in part due to looking at it too long :) Thanks!
Sweet dual lighting! Looks kind of messy, but that adds to the grungy feeling. Nice work.
It's a very good lighting, my main critic would be that jawline is too square to be female.
Maybe also the "tubing" in place of the ribs, it replaces a structure that looked more interesting in your intermediate sketch. I mean, in the sketch, the torso clearly shows the half of the typical hourglass-shaped female body, in a pose that could be "standing upright". In the final one, the hips look tilted right in a more snake-like pose, more interesting, but then you didn't tilt "up" the hip on the right of the picture to accomodate. The result is a more "straight-line", masculine torso. Sorry for long-winged explaination :)
Ghost in the shell used the same imagery a lot, such as here : http://www.fusedfilm.com/wp-content/uploads/2009/10/ghost-in-the-shell-21.jpg
Thanks for your very concrete and specific comments! There's always more polishing to do, I guess :) It's true that I have to still train up my super-detail-oriented-pixeler's eye. As for the shoulder pad, though, that I'll have to defend a bit: Since the light is shining pretty much dead on to the shoulder pad, the slightly-puffed-put metal bit around the edge would be equally shiny on each side of the shoulder pad - slightly darker to my right because it's not /exactly/ dead on, and slightly brighter on the mostly-invisible-yet-slightly-visible-peeking-out other edge for the same reason. That's my reasoning anyways, I could always be wrong :)
I see alot weird out of place pixels. That may be your style but it feels weird. Example: above her right eye you can see some black random black/brown pixels. Also around the shoulder pad you seel light pixels around the edges, why are they there? The light suggest that that place should be darker, but it's not.
The cables are also a mess, the blue with pure black dont really work out and its overal just messy. Also there are random black pixels there too.
But the rest is pretty awesome. I should also suggest using a transparant background.
Ha, ha, funny you should say that: I had a dark grey background before for contrast, but it was rejected. Some of the thicker black lines make more sense on such a background, I think.
Thanks for the edit, too! It's like a present when someone does one :) I guess what I was thinking when I was making it was, 'it's an android robo-head' rather than thinking of it as a skull, so I didn't go and copy a skull... But in the end, I guess it looked sufficiently skull-like that I should have just made it totally a skull, that looks better. So thanks! Between this and the hip-structure comment I could really rework this image. Probably will. too.