GunGanesha - Legend of Iya boss

GunGanesha - Legend of Iya boss

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GunGanesha - Legend of Iya boss

Title: GunGanesha - Legend of Iya boss
Pixel Artist: DarkfalzX  (Level 7 Assassin :: 8358 points)
Posted: 1/30/2010 15:05
Palette: 16 colors
Statistics:  66 comments    176 faves    0 avatars

I'm sure I will catch flak for the animation not being smooth or being too stiff in places, but you should take into consideration that this is basically a screengrab of a modular animation - like those huge golem/knight things in Castlevania.

I had this kicking around for a while - it's an idle cycle of one of the bosses from my WIP game. In the game the bosses are stored as module sheets and numeric animation data - so I don't have to keep tons of huge full-frame monsters in memory.

The spritesheet for this guy looks like this:

As you can see there are a lot more parts than are used in this animation, that's because this guy has about a dozen animation cycles.

Top Pixel Art - January 2010 (#3)Top Pixel Art - January 2010 (#3)


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karakenio (Level 3 Private Eye) @ 7/26/2020 02:43


MasterGrand (Level 4 Deputy) @ 7/7/2017 19:06

Well done!

upper0 (Level 3 Sergeant) @ 7/7/2017 02:00


JustinGameDesign (Level 8 Marshal) @ 5/29/2015 11:08

You do great work. I love the design and animation both. Keep making more.

Splurge (Level 4 Team Leader) @ 1/15/2015 11:50


EvilEagles (Level 5 Detective) @ 3/17/2013 00:20

 Very nice!

A2J2TIWARI (Level 4 Murderer) @ 2/27/2013 23:12

Excuse me sir...but this isn't Ganesha at all...Ganesha is one of the gods of Hindu Mythology. They have head of an elephant but body of a human...I don't want to be rude or anything but this is kind of making fun of Lord Ganesha, isnt it?

skittle (Level 9 Nidan) @ 11/12/2012 14:23

 Laugh now, but one day they are going to rule the world 

CaptainMoonfield (Level 2 Petty Officer) @ 10/15/2012 07:09

 Are you tying to kill me, dam smoth animation!

failureboy (Level 7 Assassin) @ 8/24/2012 23:11

Holy crap. 

Micky (Level 1 Depressed) @ 8/16/2012 05:17

 Great! Awesome work!

kkndrip (Level 1 Rookie) @ 5/23/2012 06:00

 WTF!! Smooth as hell!

philippejugnet (Level 6 Hitman) @ 12/19/2011 10:26


8BitGinno (Level 1 Rookie) @ 8/8/2011 17:31

Holy crap, you're awesome. Excellent work man.

Any tips for animating?

Decroded (Level 2 Kukyu) @ 2/11/2011 02:29

Crazy good - looks even better on gameplay video! 

Logiedan (Level 1 Thug) @ 1/8/2011 18:49

It reminds me of the animation style for the new Pokémon games. they move some parts like the tail, arms and legs, but they don't technically resprite the whole thing.

avo (Level 7 Mass Murderer) @ 7/29/2010 09:59

great guns!! 

yaomon17 (Level 7 Mass Murderer) @ 7/5/2010 04:52

 Wow, it looks scary as hell. XD

thinlikenate (Level 3 Private Eye) @ 5/28/2010 04:30

 this thing is so cool it makes me want to cut off my hands and burn all my paintbrushes. 

Gizmonicgamer (Level 4 Deputy) @ 3/31/2010 14:19

Animation could be a lot better; it feels very jagged and choppy. Despite that, it's pretty cool.

should be called Gunesha...

Ivy00 (Level 1 Rookie) @ 3/4/2010 04:05

I agree on the animation aspect, WOW what a wonderful character.

PanicBomber (Level 6 Manager) @ 2/16/2010 14:23

i think its good, but the tecnique on the animation is bit crappy... each frame should be smoothed on the points you moved the pieces..

Adarias (Level 11 Special Agent) @ 2/16/2010 10:28

I just worry that this technique will look doubly choppy in a game where everything has been so smooth and attended to.  I'm not knocking the modularity, but I think you have the skill to pull off some more frames particularly in the ears (terribly morphed ATM) and the otations which get very jaggy in the metal.

Otherwise top-notch stuff, it's a shame the format takes such a dump on the pixel-level skills displayed.

RPG_Boy (Level 5 Captain) @ 2/16/2010 06:07


LordNitrus (Level 1 Rookie) @ 2/9/2010 13:02

this has reserved a spot on my Bad-ass list.

9_6 (Level 1 Intern) @ 2/8/2010 08:12

Oh I see.

Well I use gamemaker too but I've always been too lazy to actually code my own program for that so I hard-code the coordinates of the parts for each keyframe which works but takes longer in the long run.

I just hoped there was some sort of program dedicated to this sort of thing or maybe you somehow made flash spew out actually usable data (tried that, no luck) cause I never got the parts to work together as perfectly as you did with this thing here.

Oh well.

DarkfalzX (Level 7 Assassin) @ 2/6/2010 12:33

@9_6: Yeah - I wrote my own modular animation program. Wasn't too hard to do even in GameMaker - but it's so user-unfriendly I doubt I will release a public version - if I do - I'll get nothing done, as the program will need endless updates. Maybe after I'm done with my game.

9_6 (Level 1 Intern) @ 2/6/2010 04:00

How did you do that?

Is there any program which you can use out there in which you can rotate parts around that spits out the raw data of the positions of each part or did you write your own? Cause I've been searching for something like this.

qrakis (Level 4 Murderer) @ 2/5/2010 15:06

OMG. He's alive! :-D

It's really amazing how You arranged those graphics to make whole animation.

robnoyce (Level 2 Flatfoot) @ 2/5/2010 12:47

Wonderful! I do love sprites of this nature and the gattling gun tusks are inspired! Nice work man! 

Delicious (Level 9 Boss) @ 2/4/2010 09:56

Texture on this is fantastic, man. The detail is great too. Keep it up, your work is all too good. :)

Elk (Level 5 Assistant Manager) @ 2/4/2010 07:30

looks pretty interesting hehe, would have given him more a rotating movement (up down heavy breathing) and a more intense movement of the trunk

DerZocker (Level 1 Rookie) @ 2/4/2010 06:59

somehow, i could watch those ears flap forever^^ 5/5

Buddy90 (Level 6 Manager) @ 2/4/2010 02:12

I keep looking at this, and I'm thinking that the animation is pretty fluid, and it reminds me alot of how large sprites moved back in SNES days...

But, It seems like it would work so much better if it was NPA. The pixelliness is really standing out.

Of course, you could go back and fix it, but that's probably more trouble than it's worth.

I don't know what to think, 5/5.

slym (Level 8 Rear Admiral) @ 2/3/2010 21:55

I like it but something about the colors I really dislike :/. It's just too brown and desaturated :( 

[balder] (Level 3 Private Eye) @ 2/3/2010 18:07

I'm feeling bad about giving you a 5 rate (maximum allowed), this pixel art surely deserves a higher one! Simply awesome!

Pumpkinbot (Level 2 Peon) @ 2/3/2010 17:15

Oh, wow! It looks real, the way it's moving! Definitely a future Hall of Fame piece!

Antiboton (Level 8 Cannibal) @ 2/3/2010 13:59

Full points and faved. The concept is awesome ande the use of colours are also great!

DarkfalzX (Level 7 Assassin) @ 2/3/2010 08:12

Thank you guys for your suggestions and kind words.

orenshtiv: I wrote the editor myself, as there appears to be no freeware or commercial analog. I was hoping to get my Phaeton (the editor's name) it to a point where it is sellable, but as it is written in GameMaker, it is far from user-friendly.

orenshtiv (Level 7 Ichikyu) @ 2/3/2010 05:09

With what program did you make this?

Metaru (Level 8 Brigadier General) @ 2/2/2010 22:16

agreeing with gas here, everything but the ears works really well.

Sylon (Level 3 Stalker) @ 2/2/2010 19:26

Ha!  This is great.  I think a snazzy touch might be if you held the jewels' highlights in one place and didn't rotate them along with the jewel itself.  You can see what I mean if you take a glossy round object like a marble under a light source and study its highlight as you manuever it in various ways.

Minstrel (Level 1 Rookie) @ 2/2/2010 17:53

Love it.

Alian (Level 1 Rookie) @ 2/2/2010 13:15

Great Idea. fav

TikiGhost (Level 1 Depressed) @ 2/2/2010 12:26

 Wow! Id love to fight against this monster! awesome work

Hapiel_old (Level 1 Intern) @ 2/2/2010 10:01

Now thats soom animation! Awesome!

TMH (Level 2 Dealer) @ 2/2/2010 04:42

this is amazing but i agree with gas about the ear

varuks (Level 1 Rookie) @ 2/2/2010 03:10

WTF. totaly >5

Zweckform (Level 1 Intern) @ 2/2/2010 03:00

Great idea looking nice, too.

Gas 13 (Level 9 Boss) @ 2/2/2010 01:47

Awesome! The only thing I would fix is an ear. It looks like a rotating-transforming sprite and grabs an attention being in the center.

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Related & Tags

Legend of Iya, boss, idle, GunGanesha - Legend of Iya boss avatars, GunGanesha - Legend of Iya boss icons, GunGanesha - Legend of Iya boss pixel art, GunGanesha - Legend of Iya boss forum avatars, GunGanesha - Legend of Iya boss AOL Buddy Icons

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