thanks. when i began drawing it i grosly underestimated how dificult it would be to animate O.O but i was too far in to just stop so i just finished what i had. i knew it was choppy and rigid but i was DONE with it -_-
i'm not 100% sure what you mean by mirroring. is that when you you copy and paste one side onto the other? if so. i did mirror some of the sketch but i did all the pixeling seperate.
and thanks for the suggestions i'm deff. not done with the character and plan on making a smaller more fluid one. :)
Nice and cute char, but way, way, way too big for a succesful animation. I can't begin to imagine the amount of work it would require to make it fluid. 0.0
I'd suggest trying an 80x80 max version (why not B&W > current challenge!). I'd also forget the jump and make it curl and uncurl arms instead. One moving arm plus some change of expression would be awesome already. Avoid mirrorring too. Everytime someone mirrors a pixel, an octopus dies somewhere ;)
Sorry, it's not mirrorred in fact, just too symmetric. My bad.
this is probably way over-dithered :P maybe you should remove some of the dithering to make it look better ;)
The design itself is nice ;)
It seems far too jumpy, and would probably look more pleasent without the animation. However, it's very cute and well done. Keep it up. :)
you need more frames it feels to "sharp" or rigid. but love the idea.
With a size like that I can see why you got irritated with trying to animate this sprite, with a bit more time spent im sure that animation would look much more fluid.