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I really did try to keep everthing in same angle but now when I step back and really look at it I can see where you're comming from...
You're totally welcome. I missed your first reply (that you won't revisit the work), glad you didn't think I was trying to be a dick or anything.
Uwah-! Those colors are super endearing, it really needed some blue huh...Thank you, I'm saving this for reference.
very beautiful, although i think there are some perspective issues on the trees in the top right.
everything else is oblique (link to the past) projection, but the trees are bird's-eye. they don't match everything else.
here's an image of what i mean.
http://old-wizard.com/wp-content/uploads/2008/06/zelda_1.jpg
http://herculeaneffort.com/upload/emlanstesttiles.png
Ok, here's a quick experiment I did. I changed the saturation and value of the colors on the grass and trees, adjusted the apple colors, added a temperature shift on the shading of the log, and added hues to some of the neutral grays on the rock.
Are you reffering to the grass tile or the four little grassbatches under the rock? If it's the tile, that's what I was given to work on so it's not something I handled myself.
I won't be making any further additons to these sprites but I'll keep it in mind for future works!
i really like the style, and every single piece seems to be rendered equally well; but there's something wrong with the grass, it's just too bright, saturated. i'd follow bb's advice, plus make the blades visible/distinguishable to somehow fit in the style. very nice stuff, anyways.
I like the direction, but the graphics could be taken farther along without too much effort. I think parts of it could be more muted to enhance the depth and readability. For instance, maybe the grass can be less saturated than the tree tops. The grass can have more blue in it and the leaves more yellow tints. Just some ideas!
I added a shade to the items but since it was to be made semi-transparent to fit on other tiles than just this grass one I can't include it here on PJ.
Looks very professional and pleasant to look at. My only critic is that the objects don't cast shadows or anything, on a full mockup it would look a bit artificial.
Nice wood and leave textures. Nice grass tile too.
White bg D: But it serves a purpose so anyways, I really like the flower. Make moar! 'v'
@ big brother - Great edit
Is already pointed out, the grass's (grass es ses... ssss...) colors could be better. A bit too toxic right now. That aside, this is expertly pixeled.