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Very nice with the orange tint there! Thanks..
@everyone: thanks for the c&c, but I have to say, I still don't see this disparity between the ship and the girl, although I'm trying to see how it looks that way. It just looks like a clear window on the pod that lets you see the occupant.. and if you look closely, you can see I put some diagonal reflection lines to indicate there is glass there.
I think setzer approach of tinting the glass may help to integrate her more into the pod... but the thing is, I kinda wanted there to be a contrast... a contrast between the cold hard, grey steel of this protective pod (all rough and dented up) and the soft fleshy (and vulnerable), more colorful human inside.
Also, her boobs are sorta pressed against the glass a little and they're floating in relative zero-g (those blue horizontal lines behind her are what I call "grav-belts")... but yeah, they're big, and I wanted them to be to get players interested in clicking the thumbnail to play the game. If it was just the pod, idk, that's not really all that sexy, I thought.
interesting game
I made a couple quick, dirty edits taht I think could help improve this.
http://sj.arc-nova.org/b/evacpod_main.gif
basically, having a glass overlay ontop of the woman, I chose an orange color but it could be a light blue or green or whatever, it just helps give the player the idea that soemthing is there.
blueleds: I agree that the renditions of the vessel and its occupant are in disparity. While both work well seperately, together they are in conflict.
Lordz: Have you actually observed the effect of microgravity on human breasts?
I don't mind the boobs, but I see it as a screen like Papermoon said. The vessel itself is great :-)
Yeah, got to say, those, ahem, growths are extremely distracting from the rest of the image, and not in a good way... is that really all you want anyone to pay attention to? And yeah, some shine on the glass or something would make it look a lot more like she's actually inside.
to me it seems that the colors /tone of the girl and the vessel do not match very well...
but the general thing looks pretty amazing... or each for his own...
for example, i had the impfession the girl were not IN the vessel, but on a computer screen.
the pixelstyle of the pod and girl dont match..
I like the pod, but the girl needs some serious rethinking
The girl looks too visible, it's like there's no glass there or anything. The scratches and dents look pretty good.
you did an amazing job on the vessel here (i love the sharp borders), but the boobies ruin everything. they draw the attention away.
tits