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>I hate it when that happens.
Phew, you warned me just in time.
Based on the speeds I get from my browser, I'd say Fifi would look about right with a dog trot of 50-60ms a frame (each double frame of your GIF is marked as lasting 40ms, for an 80ms total). I suppose you may have a "monster" system, and it eats through animations with speed and ease (and doesn't even need to chew before swallowing) so, yeah, not having universal standards can get really annoying.
@ninja crow
>in my browser the animation is playing very slowly
I guess given different hardware, different OS's, and different browsers, it's a miracle any of us can see ANYthing on the internet. Still, it would be nice if there were some higher degree of standardization. It's playing at just the right speed in my browser; I guess if you want to see it, you'll just have to drop by my place. Or maybe I could set up a webcam, and point it at the internet... no, that might cause some sort of recursive reality failure vortex or something. I hate it when that happens.
Oh man, and I just sent my switchcomb into the shop to get its transmission replaced - you win! I agree about what you said (you were going for a secondary-motion effect I assume) and decided that what was messing me up was that in my browser the animation is playing very slowly, so the front and back set of feet confuse themselves to the eye unless concentrating on them very carefully.
You have created a very flexible and convincing walk cycle, by the way, for a piece little enough that even a single pixel might be too far to push a mass in any one frame - and without using subpixelling! (had the same restriction in my 'All Hollowed' piece) so I'm impressed.
As for black outlines, for my money I would say that shading an outline is useful for achieving a certain realism or dynamism in a game sprite, say, especially when they are small enough that even a cartoon cel at that size would have thinner lines than a single black pixel could represent. But for a bold clean outline, I have no trouble with black, or the wonderful cartoon feel you have here, in any way.
@shiru
Yeah, a black outline is always a bit harsh, and sometimes sort of defeats whatever shading you've done. It does have the advantage of being real easy to see, though.
@ninja crow
Hmm... don't you think the mass of hair would keep moving downwards for a moment even after the body had reversed direction and started back up again? We may have to agree to disagree. Or, alternatively, agree to have an alley fight with switchblade combs, which is usually the best way to settle these pixel-art-related disagreements.
I like it!
Poodle's bouffant, though, should come down to the bottom of it's bounce each time one of the two sets of feet are hitting the ground (that's when all the weight of each mass is heading downward) - at the moment it seems to be offset - but otherwise the cycle is very much the work of a professional animator (as your profile suggests).
great fun, i will have ago too