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to be honest, i'd be easier if you show us something besides this. you know, sprites, scenes, etc. whatever else you've made using your advanced pixel art techniques.
If I can toss in my two cents:
I am not convinced this *isn't* pixelart as it falls under the PJ definitions, but providing a WIP would clear anything up, and insinuations that we (the community) are rejecting it because we are not used to seeing pixels effectively utilized to convey dimension is a bit insulting. Anywho, as mentioned below, it's easy to believe that this sort of old-3d-model volume style could be convincingly imitated by someone who worked in THAT field for years. The picture of the little boy is especially "pixel-y" imo.
More to the point, I am not convinced that this isn't an attempt to advertise the artist's book (I mean... the bio too!), in which case simply put there are more receptive audiences for this type of thing than pixeljoint.
And now I disappear again :o
well Im willing to accept that this is pixel art if its created as you say it was, but it seems that you are immatating a style of 3d graphics that are a result mainly to restrictions on older 3d graphics. It seems like you could make nicer pictures if you didnt try to immatate something that is the result of resrictions. But then agian, this is really a tricky argument becuase the same thing could be said about people spriting in nes or c64 limitations etc, which are very welcome in this gallery. So I think at best wed have to say that theres a certain aesthetic about immatating certain limitations that some people find appealing, and others find utterly pointless, the way some people think its pointless to imitate nes style graphics now a days.
I am sold on this even without WIP. I imagined that the main talk would be about the palette - so happened. And I think that person who worked with 3D models since eighties can simulate the effect.
Matter of efficiency is another thing, but I think that in many cases making pseudo 3d in pixelart can be faster than constructing the same model.
Anyway, it can be interesting effect, not better and not worse than another ones in pixelart.
But STILL work-in-progress pictures would save thousands of words.
even if this was pixeled by hand, I feel that these renders miss the point of pixel art.
Forgive us for being a bit suspicious of your works. It's just that your "reputation" on previous boards isn't one that's held in high regard any longer...we're just staying on our toes. Also letting you know, I'm not sold on this until I see a wip...
The process is the same as any low-color illustration technique. There is a primary color, a highlight color and a darker shadowing color. With 3 colors depth can be simulated. So, first a pallet is created to allow adequate shading of the unique color elements. Then the primary color of the elements is pixeled. Next the darker of the shades is pixeled and subsequent lighter hues of the darker shade are applied to create the depth, when they are available. The last step is to blend the borders of the colors to smooth them. This is accomplished by using lighter and darker tones of the bordering colors but not in all cases. Often other colors of the proper intensity can be used if the pallet is limited. The trick is to create the illustion of smoothness. The eye will inherently blends colors on a pixel level so one does not always have to use the colors of the elements for shading. The key to creating 3D is shading. It requires an understanding of light, which is something I don't have the space to go into here. Look, I am more than willing to share everything I know about art, which is why I publish as many books as I do. The techniques I used to create these pieces is explained in detail in a book coming out next month.I am hoping you will embrace this type of pixel art, particularly for the sake of the thousands of artist that will be creating this type of work after they have read the book.
I don't think that it could be said about all pixel work. Pushing a pixel at a time (or more accurately, utilizing each pixel to its fullest potential) is the only way to control the most basic elements that control the piece- the pixels. There isn't a more efficient way to control these essential elements to the degree that pixel art allows. This hardly means that "simple things" are the only possible or expected outcome of this. This piece could not be simplified without significant loss of integrity to the piece. Nor could this piece. The potential of each pixel is maximized. I'm not advocating this as the only means to utilize pixel art, but as the method that utilizes pixel art in the most effective way possible.
The assumption was that the methods MAY have been improper only in the sense that they conflicted with our site's specific definition, not that you're cheating or doing something immoral. I did ask you how you did it- albeit not expressly ("more insight into the process would be helpful")
Well, come now, that could be said about ALL work done with pixels. Pushing a pixel at a time is by no means an efficient process for ANY art. It isn't about the efficiency. This is not a quality assurance process. It's an expression of art using a specific and appreciated medium. The attitude that only simple things should be accomplished with pixels is not what I would expect from a site that supports the medium.
And, I might add, making an assumption that I did the art a specific, and improper way is not a question. Asking me how I did it would be a question.
It's not whether pixelart is capable of achieving any said goals but whether it is the efficient option of achieving those goals given the presence of alternative techniques capable of producing a similar or superior result without the tedious care to detail that pixel art requires.
I'd say we're justified in questioning the process as it's our job to ensure pieces submitted to the site have been crafted in a way that confirms to PixelJoint's definiton of pixel art. Questioning the process isn't the same as accusing the artist.
Well, my response is pretty much the same as that made to
Okay, for everyone's edification. The work I do in pixel art is painted a pixel at a time. These are not color conversions of 3D rendered images. I have been doing pixel art for 18 years, starting from the very beginning of the medium. Having a grasp of dimension should not be a shortcoming here on this site. It should be embraced without skepticism. One should not limit the expectations of a medium simply because they have limitations or they haven't seen anything like it yet. An art community and medium matures by people pushing boundaries.
And, for those desiring to achive this type of dimension in their pixel art my book on how this is achieved will be out next month.
Yes, to see some steps in creating would be nice.
And to solidify what TINC said - this site specialises in pixelart made from scratch, so if the picture is made in another medium and was retouched for limited palette, it is not what PJ currently centers on. Don't take it personal - unfortunately it leaves some interesting works outside, but helps to stay on topic. I know that section for colour reductions (or other solution of this problem) was planned long ago, but it is not implemented yet.
I think that section 'Low Spec Art' over at Pixelation forum better suits these particular pieces:
http://www.wayofthepixel.net/pixelation/index.php?PHPSESSID=bd16c4f549ad209dee853f60eccfb6c4&board=17.0
i think perhaps you're genuinely confused about the specific type of digital art that we're looking for at this site. Pixel art is roughly defined as the careful construction of a piece by considering the placement of the individual pixels without the use of automatic processes
It just seems to me this is more 3d art than pixelart, or perhaps it is pixelart that just doesn't fit our site's specific definition of pixelart. more insight into the process would be helpful. I feel that a color reduction of a 3d piece, even if the 3d piece is made by you, is a little less "pixelly" than ideal, and goes against the spirit that I think pixel art strives toward. If this is pixel art, I suppose I would question why the medium of pixel art was chosen, as it certainly doesn't seem to bring anything to the piece.
/my 2 cents
I agree with Metaru, You say you have 18 years of expercience in Pixel Art, so there must be some of that on your HD so you can show us. And like the others said, showing a WIP will clear everything up at once.