![]() |
|
I don't know if anyone noticed, but I fixed it the night scene a few hours ago. Thanks again manupix. Now I'll make the deadline as long as it's approved in time.
You're welcome. :/
Why would the boy be lit the same in daylight and at night?
I think it is a pretty sick idea. (sick as in awesome)
One of the things I would change is the exactness of pretty much everything. Nature isn't exact. For ex.:
The flowers go straight up, but in real life, flowers are bent based on wind, time, and other stuff that I forgot, that plus they come in larger quantities than in just 8, spread apart. They are also all below the horizon line.
So yah, that's all I have to say.
This has 35 colors: check it before deadline. Mostly because of almost similar colors, in night-time boy and elsewhere.
Edit here. (Still too many colors because I didn't correct that).
Instead I changed some colors. Your grass greens are all pure green at max saturation: I shifted them except the middle ground hill. Also made different colors for day and night; doesn't add to the overall color count if you choose them carefully. Removed dark grey cloud outline.
Someone approve this, HCGamer is really really trying, I've been mentoring with him for the last day or so and he would really like to get a participation ribbon. While he might not understand intermediate pixel concepts like some of us, he at least deserves credit for participating in challenges.