ah, but if i put a guy in someone will say "okay now animate the guy a bit" - and then before I know it i'm adding sound effects and tweaking enemy patterns and I'll have made a whole game, which is just what you guys want me to do. I'm not falling for that old trick.
Glad to see new stuff from you!
Level is beautiful in itself, but inclusion of some characters would liven the piece up.
I think the green is slightly too luminous to act as background. Apart from that, I'd love to play a classic 2D shooter in such setting (Bionic Commando!)
yeah. I made it for the shatterhand activity on pixelation, although I'm not sure it properly looks like shatterhand. Should be nes restrictions, but i think maybe I broke the 'one pallete per 16*16 block' rule in a couple places.