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So, I did it. Changed a few colors, removed a lot of dithering (left a few), reduced the number of colors from twenty to eighteen. I guess the point why it does not look really 3d is because the banana-shaped light-reflecting areas "don't have a logical form" so that they feel real. That is why I especially hate the helmet now. Suggestions?
Thanks, by the way! :)
if you show us the result of the non-dithered version, we can better determine why the 3d form isn't being expressed as acurately as it should.
You can dither, but try using a little dithering only in between the colors, and not all over. And a little more contrast between the colours would look nice I think.
Wow, "conservation in technique" brings it to the gist of the matter.
But when I tried to do it without dithering, it looked rather like a roof ridge than really round. Happens this due too much contrast between the shades, or is the difference in brightness regardless?
Make something completely round without messy dithering?....Umm, don't dither. You gotta remember that Dithering can sometimes be seen as texture, and on shiny objects, over-dithering such as this can make shiny metals seem furry, or rough; you definitely don't want that for metallic surfaces.
I suggest to try pixeling something without using ANY type of dithering, and see how you well you come out in the end. This isn't to make you stop dithering, but more or less, help you learn the importance of conservation not only in colors, but in technique as well.
Done. With IrfanView.
BTW: Any recommendation how to make an object seem completely round without using this messy much-dithering?
please resubmit with transparency
and yes, the car is over-dithered.
yeah, the banana shading is probably hurting it. i'd work in some specular highlights n stuf
quick edit