Dirty Scrapyard Tiles

Dirty Scrapyard Tiles

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Dirty Scrapyard Tiles



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Title: Dirty Scrapyard Tiles
Pixel Artist: Geti  (Level 3 Sergeant :: 1355 points)
Posted: 5/18/2010 22:58
Palette: 7 colors
Statistics:  16 comments    3 faves    0 avatars

Scrawled down some tiles a few days ago for a project yet to see the light of day, quite happy with how they turned out, but not sure if I want to boost the contrast or not.

EDIT: added mockup to detail file, retouched. Still not sure weather to up the contrast..

Discussion

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Adam (Level 9 Human) @ 5/24/2010 13:49

I like the grid. It gives a cool boardgame touch to the tiles. Not so sure about the low contrast.

A nice piece anyway, makes me want to play HeroQuest and games like that.


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Geti (Level 3 Sergeant) @ 5/23/2010 02:58

Also replying to ev149:

I'm aware of the grid and how horrible it is currently, ev's edit has helped quite a lot. I'll do an edit over the next week or so, my current habit is to keep the grid visible because it's tactically important (for mockups of tabletop-style TBS type things) but in this one it'll look much better if it's like ev's edit.


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Geti (Level 3 Sergeant) @ 5/23/2010 02:54

Whoops, thanks for the typo pickup.


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ev149 (Level 4 Button Man) @ 5/22/2010 10:54

img641.imageshack.us/img641/1189/35572027.png

Quick edit of three tiles.


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Mathias (Level 7 Junk) @ 5/22/2010 09:08

I see.

You have a visible grid. Just cull all those dark pixels at the edges of the tiles, make them more seamless.


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ev149 (Level 4 Button Man) @ 5/22/2010 08:04

With the new mockup, I can easily see the grid.  Changing the background color might help, I suggest a midtone brown from your tiles.


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thinlikenate (Level 3 Private Eye) @ 5/22/2010 00:16

 weather =/= whether. looks cool


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Geti (Level 3 Sergeant) @ 5/21/2010 23:27

Yep, that's currently it. I'm still not sure whether I should bump the contrast, but I'll play around with it.


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Geti (Level 3 Sergeant) @ 5/21/2010 22:58

because I'm using the tiles in a non standard way they can exceed the grid without an issue, and it makes the ground look less like it's made of static squares, but it's currently not working as well as it did for ilopocalypse.. I've added a mockup to the detail file.


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blueleds (Level 1 Rookie) @ 5/21/2010 15:38

 I think on the Lightest one, there should be some parts that go into or concave into the tile's boundary, so there's a clear distinction just based on the silhouette.  And even though it wouldn't really makes sense, you could use color to indicate the sizes too.  At least make the contrast between the brown and the metal bits a little bit stronger... although, the more I look at it, the better it is... I guess the first impression is there's not enough distinction between sizes.


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RPG_Boy (Level 5 Captain) @ 5/21/2010 15:35

 i think they look awesome


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Buddy90 (Level 6 Manager) @ 5/21/2010 13:59

I think there's too much noise. There should be tiles that are fairly plain, otherwise it would cause eye strain.


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Mathias (Level 7 Junk) @ 5/21/2010 13:11

Why do little parts excede the tiles' boundaries?


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ev149 (Level 4 Button Man) @ 5/21/2010 12:04

Increase in contrast would really help.  I'm guessing that's just metal parts/junk on dirt, right? 


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Shawn (Level 9 Federal Agent) @ 5/21/2010 11:09

this is incredibly hard to read. what is it??


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jalonso (Level 11 Godfather) @ 5/21/2010 10:34

A little contrast wouldn't hurt.


Related & Tags


dirt metal brown matte, Dirty Scrapyard Tiles avatars, Dirty Scrapyard Tiles icons, Dirty Scrapyard Tiles pixel art, Dirty Scrapyard Tiles forum avatars, Dirty Scrapyard Tiles AOL Buddy Icons

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