the head to shoulder joint still odd... and also the shoulders are to stiff/unnatural?
Nice character:)
My only crit is that, the run feels as though it's snapping to the frames when the arms are forward which makes it look a little rigid to me in my opinion. It's more to do with the spacing of the frames that gives it a "stamping" feel rather than a running one. Also, offsetting the head by a frame on the up and down motion would give it a slight overlapping action, that would help with the rythym.
I like his outfit!
Wouldn't he be running south?
Aside from that, looks great!
Very smooth animation... Loved it... *_*
Good job, specially the hair =D
The arms feels soooo much nicer! The offset rythym of the head works good too. The top half of the body really works well.
My comment, is that the legs feel like they're still stamping.
I think it's the frame before the contact point when his foot hits foot the ground. The change between those frames maybe a little too big.
I opened up the file and noticed that the first, second and third frames are nicely spaced. But the fourth frame has a small change from the third,
but a big change to the fifth frame (where the cycle starts again in reverse).
So I think that the legs on the fourth frame could be better spaced.
The top body is really nice now and less rigid.