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I think this piece should be accepted, even tho he cheated with the rocks. These things happen when it's business and it would be lame to redo it now.
Slightly unrelated question: Wow did you make the graphics for moonchild?! I played that A LOT back in the days :) One of the fewer games that my sisters liked (apart from Robocod).
P.S. I'm Dutch too! Yay
i like the water/reflection and the rocks....
the sky and the frog on the otherside are just horrible...
i think u might want to work on ur stuff more serious, maybe its old and stuff, but why dont u rework it ..improve it,.... improve urself, why keep on sticking with stuff u did decades ago, quite boring, like a musician playing his one hit over and over and over
Hi guys,
Yrizoud, you are absolutely right (and I'm impressed by that): I used DPaint's perspective tool to reuse the rock pattern for the rotated cliff at the right side.
Next to adding the shadow area I did retouch the right-side cliff a little bit (if the brush resolution wasn't high enough DPaint's perspective tool tended to crudely enlarge pixels with its straightforward scaling algorithm, despite the smoothing), but you're right about the grass and such. Those things happen in a tight game production schedule. I understand your arguments and have no problem with the image not being approved.
Saraa: ok, well, at least I'm keeping you busy over here. That's at least one tiny straw of usefulness in my pixel-unworthy life. ;-)
All the best,
Metin
I looked through the Screenshot gallery of that game you linked to. Absolutely no aspect of that game is pillow-shaded. The simple knowledge of what such a thing is is something I'd expect a 10+ year veteran of the industry to know.
You're not fooling me. :\
Pillow shading wasn't as much an issue on monitors of that era, because they tended to fuse colors together. This also softened transitions between colors that are very different.
However, IMO this picture won't be accepted in the gallery, because it looks like you used the perspective tool of Deluxe Paint to create the cliff on the right, based on the tiling rock texture you made in the first Hoi screenshot you posted (level 4). You didn't touch up everything afterwards, so it keeps a lot of artifacts like the extra smoothing, and the grass strands that are fused together.
Don't feel bad... I have no doubt that you drew it yourself, it's just that this picture shows your skill on other tools/domain than this gallery is targeted at.
:-) If you want to believe I didn't create all of the game's graphics, then I've got no problem with that. If you happen to find out who is the real artist, I'd appreciate it if you let me know. I envy his style. ;-)
Cheerio,
Metin
P.S.: My graphics for the Hoi game were among my first work. You can find more of my pixel work for commercial games over here.
P.P.S.: One of the most successful games from that time happened to be cartoon-shaded. :-)
No. No pixel-artist for 10-years, even in those days, would use crappy pillow-shading as an excuse for "cartoon shading."
You're right, in the actual game's intro picture the colors were reduced to 16, there are indeed 28 colors in this original version. I'll change the color count.
The complete image was created by me, back in 1991. I was a professional 2D game pixel artist for about 10 years. The character is cartoon-shaded to pop out of the background and to match the game's cartoon-shaded characters.
More information about my game graphics can be found here.
Cheers,
Metin
I simply cannot believe you did all this by yourself. Rocks like those take a lot of talent and experience to do as they are done here, whereas the frog is completely pillowshaded and looks like someone completely new to pixel art did it.
I don't know where all these different color counts are coming from, but GIMP just told me it was 28, so... Sorry, I just don't think you did all this yourself.
Thanks for your feedback guys.
Onek, I've only recently picked up pixeling again, after years of 3D graphics creation. I decided to upload some of my old pixel stuff first, and I think retouching old work is "like a musician playing his one hit over and over and over". :-) I prefer creating new work and exploring new styles, such as my voxel work.
Besides, I like my old work as it is, with all of its imperfections. It's a reflection of who I was back in the days I created it. I think you shouldn't cover up old improficiencies, but learn to cherish them as a part of your image's charisma.
Wouter, nice to read that you know Moon Child!
Cheerio,
Metin