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Classic stuff man. Very Day Of The Tentacle like...
damn, this looks good! any progress with the game?
Boy, I wanna know whats going on with this project! Please keep us informated!
No purpose, DE, I won't be doing next time as stated earlier. It was a bad decision and I must put a stop to my natural tendances to fill in detail when empty space will do the trick.
So... what's the point of drawing the backgrounds in pixelart when you could achieve the same quality, heck, even higher quality, by doing them as straight up CG, which would take you the tenth of the time you would spend pixelpushing them?
No, really, I just don't get it. Why would you waste your youth and eyesight pixelpushing the backgrounds at this resolution and style (copious amounts of AA and dithering)? That's completely pointless.
If graphics for a game don't look like pixelart then there's no reason to create them as such, since it'll always take much more time and end up looking worse. Food for thought.
You captured the point and click feel very well. I'd love to play this game and also am pretty impatient since I love point and click games ;)
good luck on this! I hope you get to fix the stuff mentioned and won't die before this game is done :) (actually several games if possible ;P )
Like I said before, this is awesome!
It's pure magic, I'm hoping to see more of those!
This is great! I can almost hear that OPL music squelching away. Fav'ing this and hoping you'll update with the URL so we can play it one day :)
Totally fun looking, has a great feel to it for a fun looking adventure game! Like Sam & Max meets Day of the Tentacle meets something else that is awesome.
I love AGS and how it makes adventure game creation so attainable and fun.
Edited the area around the pizza box which was foolishly overlooked. I've also changed the text. That's not edited in game, just for the purposes of the screenshot.
Thanks guys. I probably won't go making a mass topic on AGS's forums until I actually have anything worthy of note to mention. For the while I'm just happy to keep plugging away at it.
For the next background, I will probably sketch out the plan, and post a step by step topic on Pixelation for continue advice. I went overboard with the detail on here as Dex has mentioned. It's not viable as an option when making this game!
Nice one. The GUI is a tad too colorful and distractive, but otherwise it's looking good.
Can't wait for the announcement over at the AGS forums ;)
I really like this. The clean character really stands out from the background and it clashes really well. The distortion is fairly creative to, and makes it interesting to look at.
IM SO IN LOVE WITH THE STYLE APPLIED ON IT.. sorry for the caps but it's amazing!
This is beyond awesome. In my opinion, for these backgrounds, you should use painting techniques if it is more productive. Even if it loses pixel precision, produces many colors, and becomes NPA. The only pitfall to be aware is the risk of style clash between the backgrounds and the sprites, but that's already something you're facing at the moment, like at the boundary between the "PP" and the scene.
This is really cool, it must have taken a long time to make. It reminds me of Day of the Tentacle and some other game that I can't remember. You really captured the retro point and click style well.
Lineart is so accurate, everything is so smooth and... perfect! Really didn't mind the colors count, expecially since this is an actual screenshot, I'm sure you've taken care of the colors count for each different sprites.
Imo vectors don't look this good, pixelart can also be a way to show technical skills, virtuosism and generally make people like me speechless. Which is a good thing.
Yeah, it's over 256 colors : / Other than that though, I can not imagine how long this must have taken, the fact that you survived through the hole thing is just insane. :D
On such a hefty piece I did miss a few spots. Just around the area at the top of the biege rug and the red book in the foreground. Dang. These'll be ammended soon.
I may still reduce the colours, Dex. When I come to drawing the next background I'll probably be doing this. I went overboard here, I admit. I originally made this with digital art but didn't like the result, so I remade it as pixels using the other as a reference. I copied a lot of pictures from the original effort.
don't get me wrong, it looks nice either way- there's been discussions before about people who do pixel art to the point in which it looks like a vectored image, in which people reply to "why not make a vector and save yourself the work?" i'm saying similar: it looks nice, but if it's aiming for a digitally smooth style, why not use digital art? or in turn, tone down the color amount and give it a more pixeled approach? ;)
Makes me want to play the game. Has a DOTT feel.
There are a few inconsistencies with AA, but that's about it.
Looks amazing. I'm not with Dex, because no matter how many colours you used, if its pixel art, it is pixel art. Maybe pixel art with a lot of colours, but thats not such a big deal, even more because its for a game, and nowdays, our computers don't really have any colour limits.
Skamo: I haven't gotten around to messing with the text and how it looks in AGS at the moment, so I haven't changed it. I don't know how to do it as of yet. This is why I'm keeping the text as it is for the while.
Dex: That's fair criticism. I did run away with the colours somewhat. This is down to nitpicking and a lack of control over such a big piece. With newer backgrounds I'll try better to control it. I opted for pixel art because I felt that digital art wasn't precise enough and didn't look as crisp.
i think it's at the point where it doesn't even give you that pixel aesthetic that one normally looks for in a pixel art. this uses so many colors that shouldn't be used, way too many inbetweens, etc., that it loses the pixel art feel and starts to look more like digital art. on the white part of the cone alone, there's probably over 10-15 colors. the actual art is good, but i just don't like what it tries to accomplish.
I don't see why you wouldn't change the text for the submission anyway; the incongruent blockiness actually detracts from the image.
Great scene, nice fresh colours and style is good too. I'm working on point and click now too and also in AGS, so for me your work seems especially interesting and encouraging :)
what is it called?
i love the detail everywhere.
and the distorted perspective is really nice as well :]
Progress has been made in the form of planning, concept development and concept art only, I'm afraid. For this game to continue, I will simply have to abandon pixel art as a medium. If you scroll down, DE's comments are pretty much on the money. For a project like this, pixel art just isn't the right approach. I'd love to make the game, and I still toy with it from time to time, but I either need manpower or more know-how and speed to do it myself!
One problem I've run into is that I'm slow and inexperienced with animation.