Why not make the body more fluid, like Galt's lines?
My crit about colors still holds (greys, greens).
The perspective you added to the buildings is inconsistent with the angle of view (unless the hill is very high, in which case there should be a horizon far behind and above the buildings).
Grass can't have the same detail and size in the fg and bg. It's also too patchy.
Clouds are too big and too white.
There's potential here: take your time and keep at it!
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Kudos for keeping working on this!
Why not make the body more fluid, like Galt's lines?
My crit about colors still holds (greys, greens).
The perspective you added to the buildings is inconsistent with the angle of view (unless the hill is very high, in which case there should be a horizon far behind and above the buildings).
Grass can't have the same detail and size in the fg and bg. It's also too patchy.
Clouds are too big and too white.
There's potential here: take your time and keep at it!