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pixel art is defined by the importance it places on the individual pixel. the smallest unit in many/most part of this image is large clusters of pixels. the animations are scratchy lines, the background is brushed/penciled-in oekaki. there are some nice places where the proper pixel care has been invested, but they comprise a minority of the image. it isn't bad for what it is, but it does not read or feel like a completed piece of pixel art. you could have made a more carefully pixelled piece in those three weeks if the canvas size were significantly smaller, as it is such a huge canvas would require many weeks of work to meet the usual standard of conscious pixel-placement at this site.
not going to send back immediately, but will leave it up to the public queue. currently, however, the votes show there is a consensus that this is not ready for the gallery.
Wait no don't say that you are going to delet it ,
I worked the last 3 weeks on it alone the Charakter potraits took my days.
not sure that this shows the pixel-level detail required by the site. many areas are large swaths of color more akin to oekaki than pixel art.
Its not intendet as somthing you could watch on an handheldsystem
its still pretty choppy : |... so i cant really give crits on the animation, except i cant really see whos attacking who here
what i can say though, is that the pixelwork itself could need a lot of cleaning, like remove jaggyness, anti alias, palette clean-up, shading etc,.... sure, thats kinda ambitious for something this big, but i wouldnt have made it as big as this in first place cause its probably to big for any (handheld) display
Mh you could try my dev acc http://chiisana-no-neko.deviantart.com/
meaby it works there.
This is insane!
Well, the main frame is just awesome and I want it in, one way or another. But the rest of the anim is sub-par, and just kills it. So yes, this definitely deserves 3 more weeks of hard work! ;)
I'd suggest to make it a still, or a much simpler anim with idle chars and a few simple but clean effects. Just forget all the other frames. No need for fullscreen splosions and lighting. Forget the portraits (or make a separate piece with them, and clean them up), and the octopus is way to big.
Polish it as much as you can: jaggy lines (esp bg), more consistent shading of tiles and sprites, textures where needed (bg, monsters).
The tiles and most colors are just too good to let it down!