The lightsource is meant to be overhead with a slight emphasis on coming from infront of the ships(i.e the towards the screen and donw slightly). There is a little pillowshading (specifically on the guns of the brown and green ships?), but this is because of the topdown view and lightsource being overhead. How would you suggest I handle the shading on those areas?
I think you may be right about the conflicting shading directions- I assume you mean on the blue ships with the areas that come from underneath the main cresent?
Colour count is not something I was worrying about in this piece, but your point about colour count is noted.
Thanks for the input so far, looking forward to hearing more!
The thing you need to work on most is your shading. Some parts of it have the light coming from different directions, and there are parts that are pillow shaded. I'd also recommend reducing the color count, the amount you have seems a bit much.
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The lightsource is meant to be overhead with a slight emphasis on coming from infront of the ships(i.e the towards the screen and donw slightly). There is a little pillowshading (specifically on the guns of the brown and green ships?), but this is because of the topdown view and lightsource being overhead. How would you suggest I handle the shading on those areas?
I think you may be right about the conflicting shading directions- I assume you mean on the blue ships with the areas that come from underneath the main cresent?
Colour count is not something I was worrying about in this piece, but your point about colour count is noted.
Thanks for the input so far, looking forward to hearing more!