This is my entry for the weekly challenge!
The game is about leveling up by doing tasks to a special agency. You fight terrorism in a major city.
I hope you guys like it, and i very much would like to have feedback!
this is really cool, only suggestion is that you fix up the circle of light on the ground from the lamp post. it looks a bit too perfect, I know this is an old piece but could maybe practice the dithering a little more and make it a little more natural instead of that perfect circle :)
i'd fix it, but i have a shitload of work on another project so no. I dont really care at the outcome, i had fun making this and thats the mainpoint :)
i agree with all said here.
@manupix i think it is possible. my friend who is a programmer said it is so ya.
@metaru a little harsh dint you think? eh wtv
the main thing that is keeping me from voting for this or that is goig to keep me from voting for it is that there is too much contrast and brightness in the bg making it very distracting. so if you want to fix it ill vote for you. and you should because it will make you better, believe me it will.
this certainly should be renamed to "overdone: the game".
Minor, easily fixed problem: it should be "We need to stay on guard", not "We need to stay in guard".
Hey, don't give up! You've still got 3 more days, and you've put some work in this already.
Simplify: there is too much noisy texture in the kerbstones and pedestrian lines. Any detail in there should also be tiled, I think. The 1st version was more readable if I remember.
As r1k pointed perspective is an issue (although it looks like you've changed things a bit?). The kerbstones on the right should be shorter, not longer.
I also have a problem with light. Since you've decided to strongly shade the sprites and give them cast shadows (is this even possible in a game?), they should be consistent. The cast shadows mostly, they would work if there was on light on top of that central pole (what is it?).
Also the fact that the wall is rather bright calls for a light source on that side. Careful with the wall cast shadow on the right corner.
The pedestrian lines are way too bright for a night scene, which is a good excuse for jal's confusion.
All these are more or less easy fixes, and they should help putting that piece together. Keep at it!
I really like the overall piece, but there are two things bothering me.
First, it took me some time to make out the crosswalk lines. Small problem.
Second, the interface looks... sloppy. It doesn't match the rest of the piece, I think. Especially the gun on the bottom left. Big problem =(
My bad man, I just didn't know what they were at all. I think the lines and cracks on them are so dark I just didn't read crosswalk lines, my bad.
yeah they are crosswalk lines... jesus i failed again so hard.... asdsad just gonna give up this time
You don't see 2 cream colored boxes on the street? o.O
Edit: Are those crosswalk lines? they sure don't look like that :/
The only things that I see behind the text box are the pedestrian lines...
What is the thing behind the text box?
I haven't added because I can't tell if that's an error as it makes no sense to me.
WATCH OUT GUYS! theres an octopus under that tree!!!
I think there are some perspective issues, as some things seem to be viewed more from above than others. For example, the light post in the upper left and the tree to its left seem to be viewed slightly from above. The other tree is a little confusing sense we cant really see the trunk, but sense we see so much of the top of the tree it seems like we are viewing it almost from above. This is made even more confusing because the gate and fence look like they are being viewed from directly in front. I think the easiest fix would be making the fence viewed more from above (rather than making everything else conform to the fence perpsective), meaning we should see some more of the top of the wall. Hope that all makes sense.