His hair should bounce. I'd do this by having the highlights with minute changes. Very smooth!
Nice! It would be worth having the head bob up down by a pixel as it looks a little too static against the animation of the body. Also, the arm comes forward from the backward swing motion, it feels a bit too snappy and not as smooth as the rest.
I really like the cloth animation.
Nice haircut he got there.
Don't know about the historical accuracy of it though...
It's been a looong time since I did these graphics but the main reason I didn't throw in any little touches was A: the time constraints; I had tons of graphics to do, all the background graphics, the GUI and all the sprites...basically the whole graphic set for the title.
B: I was doing the sprites using the original Blue Byte 3D renders as reference. It was enough of a pain reducing all these massive renders down to a similar size to our sprite needs and then reducing thousands of colours down to 16 or so to enable me to see what was left of the detail after my manipulations.
You have to remember, this is ten years ago or more and things were pretty basic compared to now. I think I was still using Dpaint on the PC which, while good is nowhere near as powerful as the Amiga version.
We were a small company; one coder and me as the artist and I really wanted this project to take off, but alas UBIsoft (I think) canned it all the 11th hour...
not the first title to be scrapped, and it shan't be the last.
But thank you guys for your comments...