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''Un incident cause un ralentissement de service sur la ligne orange en direction Montmorency. D'autres messages suivront.''
Thanks :) .
Skamore -> Yes , I know, I have issue with color, I'm not all this good.. 311? wow! I didn't know this ( but I try to finish it quickly too, but not quick crap either! If not, it may take me 10 year to do all the game XD )
yrizoud -> I know too :), first: it's because I may have improved since my 3 year working on this project. Second: the proportion can be really tough for me, because each background and character have been draw for side scrolling and top-down perspective , but the character don't change too much and fit on both background.
I'm impressed because I find it very difficult to aim for a style between pixel-cartoony and realistic, and this scenery somehow succeeds. Now, the main character has some bad proportions, and even if it's a voluntary choice, I think it's going to detract from the end result.
what's wrong with screenshots? I think screenshots are fine, provided that it's all your own material. I'm more concerned about the huge (311) colour count.
Generally a mock up is of a fake game, but I'm pretty sure it applies here too because the 'screenshot' itself is fake. I think.
I'm unfamiliar with a "mock up" picture, I've heard about it a time or two. The screenshot is fake, but the game is real, I thought mock up meant that the game is fake too ( Just a drawing of a game ) , no ?
Oh, then that's what we call a "mock up" those are fine.
Actual screenshots aren't allowed.
Oh ok :) . But it's not a real screenshot, the picture is various thing I placed to do a " fake " screenshot, just to see what it look like.
PJ doesn't generally take screenshots. They should be actual files.
I´m working on a metro, and now I know it´s hard, so great work, I love the blood and the corpse on the glass. Loving the people on the floor ^^. but its true; you need to fix the palette if you want more acceptation ;)