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That's the idea, but your link refers to auto anti-aliasing, when pixel artists take pride by doing manual aa, which is what the tuto I linked explains.
"Contrary to what some may believe, antialiasing is not a separate step of image processing. You cannot, for example, take a jaggy image and antialias it."
Yes it is, yes you can, one pixel at a time. It's not absolutely necessary, some pixel artists just never do it, some styles can do without better than others. In most cases though, it helps a lot, both in the impact of a piece, and in what you learn doing it.
There is some aa already in your piece btw.
It wasn't supposed to be antialiased. o.o;
If this is what you meant by that. I looked up a different tutorial because the link didn't work at school. http://www.lunaloca.com/tutorials/antialiasing/
That's not a tongue, it's a head. It' s a shell, so it doesn't have "legs," but yes I could have betterly shaded them. The number of colors is equivalent to the Pokemon style, I don't change what they set as a standard. The top of the head could use some work, I'll agree with you there. And wtf is AA???
Just a little.
Thats just, not finished. The tongue (?) looks weird seeing to the angle of the creature and the bottom of the thing (legs) are fuzzy. And way too much colors for a piece of this size. Also, the top of the head looks like its off the body. Some AA couldnt hurt either.
Needs some work.
I meant that I understood the process. lolz I wasn't going to use a program to do it. XD