Wow, I can't believe this is still in the queue. I thought pieces just went away after they sat on the queue too long.
ok I misunderstood :) I don't have any high hopes to see these pieces in gallery section, so maybe admins can toss these away. I'm cheesed off to talk about colors, brushes and origins of these pictures..
So what's the problem? I was looking at the color count but there are other 90-100 color pieces around.
There's no color reduction in this piece. The discussion is mostly on the use of brushes.
Wow I loove this I'm glad I clicked to page two of the queue
Are we going for a record here for time in the queue? I voted a while ago to let this in. But at this point it's racking up all sorts of ratings and gives everyone else an unfair advantage to acheiving a top pixel art spot (if it gets in)(it 's only 2 clicks away). Just my 2 cents.
So if I do a painting and reduce it to 256 colors can I call it pixel art too?
hmmm... i dont believe you... : /
the flaws in this ones face and the sheer perfection of ur previous submission just dont add up.... no no.... not at all
hmm. well regardless of methods, I'd still say that background is really scratchy/uncontrolled for what we usually allow here.
don't you have some tidier things you could submit? :)
no smear/transparency/etc used, just free drawing. various brush sizes during painting, tho :). background is unfinished here and there, but it is hand drawn as well, in quite close zoom :). picture is what it is, no explanations, no excuses :)
thanks for the comments, i'm starting to like this thread without getting aproval for this pic :)
Well I certainly like this as a piece of art, even as a piece of pixelart- as I do think this is pixelart. I'm just not sure that it meets PixelJoint's own particular parameters for pixelart. Tomic and iLKke are much more knowledgeable than I am on matters involving the demoscene and the methods used for creation of demoscene works, so their comments are probably going to be much more helpful. I certainly understand the mentality of 'use the tools/colors available', but in a day where digital painting and other forms of digital art are now possible, it becomes necessary for us to set guidelines for the work we accept, so that these tools aren't abused and the site becomes DigitalArtJoint. Allowing one instance of their use by an experienced pixeller like yourself can lead to less-experienced pixel-pushers really going crazy with smear/shade/transparency/et al and the lines get blurry, so in order to moderate this tiny corner of digital art, it's necessary to set restrictions that may sometimes seem arbitrary. The general idea behind our stance is that the artist consciously chooses the placement and color of each pixel (or pixel cluster), and less-controlled stuff (like the background here) get into a very hazy area.
So while I do really like this piece and the energy it has (which the methods used perhaps enhance), I'm not so certain it meshes well with PJ's own particular definition of 'pixelart'. It's always an uncomfortable area to judge, as we hate to offput potential members with tons of talent and seem biased against demoscene works, but it seems necessary to have somewhat strict guidelines due to the nature of pixelart- as a tiny, ill-defined corner of digital art.
Hello and welcome to PJ.
I remember some of your work from the demoscene, and frankly I don't think this picture is your best work. The girl's clothes do not seem to fit the rest of the picture and the background is crudely treated. I really liked the nice title picture you did for the ROM diskmag. Perhaps upload that one next? :)
Regardless, be prepared that people will criticize practices that were common on amiga back in the day. If you hear the term "indexpainting" that will mean using transparency, smear, shade etc, and using high colour counts. Also if you use any references in your images (like, photos), it is required to link to them. Do not get discouraged if some people do not like your work. Everyone is entitled to their own opinion. You can take a look at the first couple of pics I posted here and how people reacted. Nevertheless I found that PJ is a great place and frankly my pixel skills have improved tenfold thanks to this great community. It's expecially fun to enter the weekly challenges.
I hope you have a pleasant stay here.
Well, I've been looking at this and thinking a lot if should be aproved or not.
Definitively it's hand made, and if more AA, dithering and stuf would be aplied, it would look more "pixelart", but less "pixel impressionism" as himself discribed this piece.
I don't want pixeljoint start to argue with the classical discusion about what is art and what is not, but about pixelart, it's a great piece with a different concept about the technique, maybe we don't share it, but with the quality he achieved, maybe we colud learn a lot if just stop to put stick in his wheels and aprove one of his pieces to encourage him to upload more.
I love color optimization, pixel placing, and dithering, but we are artist after all and this is a nice pice of it. Don't underestimate the power of "art" in "pixelart" please and just let this go.
It is PA for me. In VGA days a lot of games had 256 colors palette for whole screen, without limitation for number of colours per sprite or other objects, but the graphics was PA nevertheless. So minimal amount of colors in a palette is not definitive quality of PA. The palette in this piece definitely looks predefined/precalced, not hand-picked.
A .gif animation (Posted in the description or in a post) is good. You can upload at imgur.com :)
A couple of things:
You're probably unwilling to go back and finish this piece, but it would be nice to see some others from you, particularly something less colour heavy. If you have a reputation of being able to pixel with pixel-level control, there is likely to be less suspicion :)
EDIT: PS, if you click "reply" we know you've responded :)
wellh, maybe we just have different opinions on Pixel graphics :D
back then we tried to make as real as possible (can't do it anymore, shame on me) and it seems pixel gfx nowadays is more like 8-bit outlined nintendo game graphics.. :) no offence!
tomic: all the stuff you said about palette is surely true :) no optimazing at all. using grafX 2 and ramping all i can :) surely i'll do some low color gfx as well, i used to work as a pixel graphician at sulake (habbo hotel), so been there done that :) but now, i'd like to call this style more "pixel impressionism" than indexpainting :)
p.s. holy mother of God! http://www.pixeljoint.com/pixelart/40242.htm was really nice Pixel Graphics ;) You boys gotta say yes to another way to do it! these styles got started about same time with isometric/low color/c64 etc :D :D :D
sry about blasting on this matter
beautiful piece. still not pixel-art for me.. and lots of others. rather than that something we call 'indexpainting' here.. uncountable hours of debating :)
3 main characteristics: (A) lots of straight ramps in the palette = high color count / no color conservation at all; (B) mostly not cleaned; rough look, sometimes with not overly much dedication to detail (C) gathers lots of scepticism, thus stays in the queue for a while but eventually makes it into the gallery after approximately a week if the artists behaves nicely :D
precedences: http://www.pixeljoint.com/pixelart/29213.htm; http://www.pixeljoint.com/pixelart/18527.htm; http://www.pixeljoint.com/pixelart/40242.htm etc.
you might check the disussions on these or search the site for 'indexpainting' to get the idea.
welcome to the joint :D
I like it but I think the palette needs to be minimized significantly.
Actually it have palette of 256 colors..
But maybe some of them are unused :)
Pixel checker says it has 240 colors in it... hmmm
umm sorry i was supposed to ask how/where i should upload them :D :D
is gif anim ok?
sry stupid question, but should i upload WIP's for this one?
As you previous pic, it's so awesome that is hard to believe is pixelart XD
Please show us a WIP or something like that, and you won't only be the aproved, but also faved and featured a long long time, I'm sure of that XD
There are lot of unfinished parts: like the face. Made in real hurry, as usual..
Wow, that's awesome! However, the face has a really weird angle to me.