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Pixel Art Details

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user
Title: 'AKUMA' logo
Pixel Artist: neota  (Level 8 Shodan :: 9009 points)
Posted: 9/6/2005 08:24
Palette: 12 colors
Statistics:  4 comments    0 faves    0 avatars

(trying to submit this for the second time.)

Doodled this mainly while I was waiting for Gimp to recompile. Maybe I'll do another one, closer to demoscene-style.

There's a picture to go with it, that's not finished yet.

Discussion

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user
neota (Level 8 Shodan) @ 11/5/2005 15:20
It looks good, though it could do with some of the functions from DPaint and Grafx2; particularly the shade/qshade modes and opacity.

Offhand, it looks like the main advantage it has over my GIMP setup is the colorizable patterns. I haven't implemented that yet, though i do have the next/prev color facility (and the shading modes and 'indexed' opacity)

Think i'll implement colorizable brushes next.

user
ice9 (Level 1 Gangster) @ 11/5/2005 08:33
Actually for pixel art on linux I am switching to mtpaint. I wrote in the forum of pixeljoint, about this. It's a lovely software, for pixel art (using linux), expecially old skool one :)

user
neota (Level 8 Shodan) @ 11/2/2005 14:53
Yes.  If you know how to recompile stuff, I definitely recommend you get the latest development release 2.3.5. In particular, the improvements relating to pixel art are:

* Using palettes is much much easier
* Curves tool can be controlled entirely via keyboard
* Menu reorganization, things like 'paste as new brush' are more accessible
* RGB->Indexed conversion defaults to no dithering.

I use several plugins I have written to improve the pixel art related functions, allowing eg. to indexize the currently selected area without changing the image mode.

user
ice9 (Level 1 Gangster) @ 11/2/2005 02:16
Cool! It reminds me i should do some old-skool style logo sooner or later. I read you are into demo scene pixel art. I were too. Are you using Gimp for pixel art? I use it when i am on linux (like now).

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