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Pixel Art Details

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Title: Citadel Corridor, NES style
Pixel Artist: jamesmorrow07  (Level 1 Jukyu :: 2378 points)
Posted: 10/13/2010 11:41
Statistics:  13 comments    10 faves    0 avatars

--UPDATE-- 10/14/10 - Added more tiles to background, moved characters several pixels

Thanks to A.B. Lazer for suggestions.

 

Geovonni has been given orders to go infiltrate a moon base which was rumored to be a planet-wide defense base as a last-resort for large-scale war. The moon-base under the project name "CITADEL" has also been rumored to hold weapons with power capable of destruction at a possible global scale as well as other technologies of having control over the battlefield.

There are less than a handful of bions fortunate to obtain coordinates or information of any kind to the sleeping giant Citadel, but some with pride and a lust for power will stop at nothing to have the advantage in part of their own wicked schemes for dominion over bion-kind.

Here, this scene depicts Geovonni and Deoxys in another duel.

I made a couple adjustments since the last mock-up I did. The first would be Geovonni's color scheme; the colors are the same blue and orange, except only now, the hues are lighter. This also goes for the player icon on the HUD display, which as been slightly adjusted.

The second adjustment would be the HUD display; Instead of the six-digit HP system, I broke it down to a percentage and a bar of ten points. Theoretically, the color of the health bar and amount of point indicates the amount of health. Blue will indicate 100-81% health, green at 80-61%, yellow at 60-41%, red at 40-21% and flashing red/yellow at 20-1% health. There will be no indicating lives on the player's HUD... for the time being.

This will be all for for now until my next mock-up. So until then, enjoy!



Done in MS Paint. NTSC resolution at 256 x 224 px. Everything here was done in tiles (I actually took the time to break it down to 8x8 tiles to make sure.)

 

--Constructive criticism welcome--

Discussion

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user
jamesmorrow07 (Level 1 Jukyu) @ 10/22/2010 13:12

@Shiru - Gotcha...


user
Shiru (Level 6 SWAT) @ 10/21/2010 17:16

You can overlap sprites, but don't forget, 64 sprites on screen and 8 per line - so it is impossible to display the heroes sprites from this picture without flicker, and you can't rely for sprites for parts of the background by these reasons.


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jamesmorrow07 (Level 1 Jukyu) @ 10/21/2010 12:36

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jamesmorrow07 (Level 1 Jukyu) @ 10/21/2010 12:36

@Shiru - I thought you can overlap a different colored sprite like what Capcom did for Mega Man.


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Shiru (Level 6 SWAT) @ 10/20/2010 16:17

You have 5 colors (black, green, white, blue, orange) in char at pos 1,1. You can only have 3 on the real hardware. You have 5 colors in one block at pos 4,8, the same problem (don't forget, the palettes on BG are for 16x16 blocks).


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jamesmorrow07 (Level 1 Jukyu) @ 10/20/2010 12:28

@Shiru - Actually, the color amounts are correct. There's one background palette for the floor and celing, which is cyan, red and light grey. The second for the bottom hex tiles, which are red, dark red and grey. The third would be the rest of the hex tiles and the monitors that go to the top, which have cyan, dark cyan and dark red. The fourth palette consists of greens, which you see on the monitors.

The sprites have the four palettes sets as well. Geovonni consists of black, light blue and light orange. Deoxys consists of black, cyan and light purple. The first weapon palette consists of light pink, very light red and white. The second consists of light blue, light green and white. The HUD uses the sprite colors.

Hope this helps.


user
Shiru (Level 6 SWAT) @ 10/19/2010 17:56

A little too many palettes and colors (total, per attribute, per sprite) for actual NES graphics, but still in the style.


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A.B. Lazer (Level 3 Private Eye) @ 10/14/2010 15:14

Yeah, definitely it makes picture more interesting.


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jamesmorrow07 (Level 1 Jukyu) @ 10/14/2010 14:35

@A.B. Lazer - Added some monitors, hope it's good.


user
jamesmorrow07 (Level 1 Jukyu) @ 10/13/2010 17:08

@A.B. Lazer - Thank you for the comment! The sprites have been a debatable issue in my gallery. I guess it just depends on the viewer's tastes. Cramming everything into a small sprite is just my style that I've sort of developed. I'm still kind of lazy, but I will eventually break out of background monotony.  :)


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jamesmorrow07 (Level 1 Jukyu) @ 10/13/2010 16:51

@Kramlack - Thanks. I intend not for any confusion from the preview. I did feel I was rushing with Deoxys because I really wanted to get this mockup out of the way. I would've picked two giant robots instead of Deoxys to fight the main character, but didn't have any ideas on how I would put them there. I choose the dark cyan with red because I wanted the sprites to stand out more.


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A.B. Lazer (Level 3 Private Eye) @ 10/13/2010 15:45

Another 7609 bytes of awesomeness from James Morrow! Although I'd broken monotony of the background grid with illuminator or monitor or something similar.

I agree with Kramlack on readability. I think it is due to two factors - one is that sprites use a lot of black, and background also uses dark colors, so (second factor) what we see are bright pixels which are hard to attribute as special forms and objects - sprites almost too detailed.


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Kramlack (Level 1 Depressed) @ 10/13/2010 13:17

The preview was tricky. I came in expecting a GB mock, but instead, I got an NES one.

I do like the mock, but the characters seem hard to read. Don't get me wrong, I'm well aware of how hard it is to make readable detailed characters in NES restrictions, but they could still use some work, Deoxys more than Geovonni though. I'm liking the colour choice for the background, but I feel Red -> Purple would've worked better, so that might be worth a shot.

I look forward to seeing more NES stuff, as I'm an avid fan of the restrictions.


Related & Tags


Geovonni, Deoxys, pixel, NES, Citadel Corridor, NES style avatars, Citadel Corridor, NES style icons, Citadel Corridor, NES style pixel art, Citadel Corridor, NES style forum avatars, Citadel Corridor, NES style AOL Buddy Icons

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