arma go! mockup 1

arma go! mockup 1

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arma go! mockup 1

Title: arma go! mockup 1
Pixel Artist: allaze-eroler  (Level 1 Rookie :: 236 points)
Posted: 11/22/2010 09:17
Palette: 4 colors
Statistics:  9 comments    2 faves    0 avatars

edit 2 : damn, i never noticed that i forgot to fix the background.... how silly i'm ! >__<

edit 1 : minor update for to remove that "banding" stuff, now it look much better :)

that is the first ever mockup of the game i'm working on with my buddy megawolf77

my buddy and I are trying to make a small game done with gameboy color restriction, of course, it will not be an official game since it will be a kind of parody something like : winding XP" for windows xp :)

next step : plain place


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allaze-eroler (Level 1 Rookie) @ 12/11/2010 04:03

allright, i think i see now, let me update it ! thx for these infos :)

Buddy90 (Level 6 Manager) @ 11/23/2010 13:37

Look it up. It's similar to pillow shading. Here's a picture of it and here's a good thread talking about it

allaze-eroler (Level 1 Rookie) @ 11/23/2010 04:20

what do you mean by banding ?

Buddy90 (Level 6 Manager) @ 11/22/2010 20:59

Looks nice, but there is alot of banding in some places. Especially the floor.

allaze-eroler (Level 1 Rookie) @ 11/22/2010 16:19

lol XD actually, it's a forest place, i choose blue color instead of gameboy color set XD

allaze-eroler (Level 1 Rookie) @ 11/22/2010 16:18

hehe thx :) for the character, it's an armadillo as the tittle suggest, i will try to solve this problem when my buddy is back, i'm kinda worried at the moment because at his country, it have an awakened volcano that litterally explosed recently.

i'm not sure what you mean about the problem, could you do a red-line of the error i did ? thx for the help :)

fairyvilje (Level 2 Flatfoot) @ 11/22/2010 15:29

Wow a very nice "ice" world ;)

Petrichor (Level 3 Enforcer) @ 11/22/2010 11:35

Looking good :O The back of the character sprite blends into the BG a bit though =/ Maybe it's not as noticeable once the game is moving but on the static image its spikes (?) almost completely vanish. And I imagine when it runs across certain areas of the BG they really do vanish!

I like... really dig that BG, speaking of which. I think it's a lot harder to exercise restraint in that area than most people think. However, the long horizontal lines on the round leafy bits (maybe I should circle this and upload it or something, I am so unclear) are jarring if you look at them long enough. Maybe either rounding them *or* making them more blatantly rectangular would solve it? Not sure.

Groogokk (Level 5 Lieutenant) @ 11/22/2010 09:59

4 colours ftw!

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