I like how the castles, skeleton enemies, and power-up icons turned out. The grass really gets on my nerves though, with all its dithering and banding. Overall, quite satisfactory work.
Fun style. Far bg grad is well done.
But now the middle ground stuff (castle, etc) ought to use different colors than the foreground game platforms, etc. The castle's windows are even pure black, canceling out depth illusion since volumetric foggyness is apparently not affecting them, otherwise they'd be a grey.
Fun. I love mockups, and this has a really nice feel to it.
Effin amazing. I love mockups. Should be made into a game.
As for the sky, the smooth transition is nice, but I think what you'll see most pixel art games doing is using an ordered dither to get their sky gradient. You could probably cut it down to 6 or 4 colors and dither between them and still get a very pleasing result.
Thanks!
Will address the banding. As for the colour count, I agree that it probably could be reduced. I'm working on a simplified version, i'll post it if it turns out ok.
Excellent job. My only complaint would be the banding on the grass and around the door. Love the castle!
How not to love this. =)
However, there are a few style and color inconsistencies, which are not unrelated to the huge number of colors. Even considering you used 12 in the sky gradient (agree with Sai here), 60 more for the rest is way too many. You might have made your piece more whole with a limited palette.
Cute and clean!