Miasmist Mech

Miasmist Mech

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Miasmist Mech



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Title: Miasmist Mech
Pixel Artist: Drazelic  (Level 8 Partner :: 12027 points)
Posted: 12/17/2010 21:20
Statistics:  3 comments    5 faves    0 avatars

If you were expecting an 8-bit piece after the preview, I'm sorry to disappoint.

As you can see, the direction of the piece completely changed after I passed the torso, for a reason that I'm not quite sure of. Thus, I explain this thing as some sort of nanite-constructed fluid mech.

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Jetrel (Level 1 Intern) @ 4/9/2011 18:17

Probably the legacy of 'not quite as advertised' console hardware.  The reason behind "palette ramps with only 2 or 3 shades per ramp" is that - although systems like the NES could theoretically display a roomy ~64colors, in practice, they had wacky additional limitations (like  "24 colors per scanline"), and all but the best devs (already running a huge risk in just doing game dev) played it safe by just sticking to that - just staying lower than 24 colors so they knew it'd always work.  Few companies could afford to take their chances with designing around the hacks; rare examples include Henk Nieborg's "Misadventures of Flink" for the Genesis, which apparently used a weird trick of changing the colors every other frame to get more colors.

I'm glad I wasn't involved in game dev back then.  Ick. 

Note for drazelic;  8-bit and 16-bit consoles is referring to the CPU, -not- the "bits per pixel".  Although they had higher theoretical limitations, in practice the limitations of "what could be onscreen without crazy hacks" were something like:  NES=4bpp, Sega=5bpp, SNES=8bpp, Genesis=6bpp.  Source= http://en.wikipedia.org/wiki/List_of_video_game_console_palettes

 


user
Drazelic (Level 8 Partner) @ 12/18/2010 16:03

I suppose it's more stylistic concerns. 8-bit stuff tends towards higher contrast between shades, though I suppose looking at it from an outside technical perspective it complies to the palette requirements of 8-bit pixelart. To me, 8-bit has always meant palette ramps with two or three shades to a single ramp max.

The shades are all there on the bottom, excepting the green glowy trim. Surprisingly, on other forums people are telling me the bottom is better than the top. I suppose the different techniques attract different opinions?


user
Manupix (Level 11 Godzilla) @ 12/18/2010 11:11

How is this not 8-bit?

Hands and arms are the best part. Even if you went fluid on the lower half, the highlights would still be needed.


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