That one I am really fond. I think it's not very good now but I learnt a lot from it. It's worked from black. 16 colours, psp6, straight pixelling, no tricks.
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Helm: I mean, using the beziers tool to help establish the way things should flow (or where light should fall, it's good for establishing that in a general sense too) I might have to make some screenshots to show what I mean.. but the basic idea is that you know a few of the key points of where light will fall, and you can make a simple path out of those few points and quickly refine and detail it into a definitive baseline for light/object/ perspective distribution (perspective distribution, haha) .. you can do some of that with a tablet instead, the only catch is you tend to get unexpected 'details' in your guidelines.
At least, that's what I guess I meant then. What I just wrote is what makes sense to me now :)
This has a very nieborg feel to it. . Only things I could suggest would be more shading in the grass to match the lightsources, and I'm wondering why there's blue inside that hollow. But this is easily one of my fav pieces of yours I've seen so far
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