Shoot n5 Tileset in game

Shoot n5 Tileset in game

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Shoot n5 Tileset in game

Title: Shoot n5 Tileset in game
Pixel Artist: Sig~  (Level 6 Hitman :: 9069 points)
Posted: 12/30/2010 04:45
Statistics:  7 comments    5 faves    0 avatars

Tileset of my game Break Dragon


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Yair (Level 5 Sniper) @ 1/9/2011 03:37


var fctb_tool=null; function FCTB_Init_0d00ca25a8954e9e97b86d430ca804a7(t) { fctb_tool=t; start(fctb_tool); } FCTB_Init_0d00ca25a8954e9e97b86d430ca804a7(document['FCTB_Init_f4214e294146402290dcc646f8a19cec']); delete document['FCTB_Init_f4214e294146402290dcc646f8a19cec']

Ignore bugs on this message, It's that damn database that must be fixed. You deserve my applauses for the extremely great work you have put here! If you don't want me to troll this broken system, than stop drawing so good and I won't respond you!

Excellent job!!! =D

Sig~ (Level 6 Hitman) @ 12/30/2010 18:14

Haha maybe is similar, anyway, is a good game, thanks for the comparation ^^

Sig~ (Level 6 Hitman) @ 12/30/2010 18:12

The black outline is much criticized, but I see it as an asset, especially in 2D games to try to give the impression of height, he notes that the object (in this case the canopy) is above the ground.

Sig~ (Level 6 Hitman) @ 12/30/2010 18:10

Thanks for the criticism, really are details that sometimes I miss and is well remembered, do what I can with it, Bye!

Dudeidu (Level 1 Depressed) @ 12/30/2010 10:15

great work! :D

this reminds me of Lagacy of Goku 3 :O

zi-double (Level 9 Necrophiliac) @ 12/30/2010 07:56

Nice works ...

I fully agreed with Manupix. From me ... black outlines are poor choice.

Manupix (Level 11 Godzilla) @ 12/30/2010 06:42

These mockups are not far from awesome, but they all more or less suffer from the same issues:

The ground tiles are too noisy and tile too obviously, you should make 2 or 3 versions of each to break the patterns, and it's ok to have flat empty patches of green for grass, that would leave the other elements with some attention space.

You also have an inconsistent shading: the trees and some earth tiles have an upper left light-source, the tree shadows on the ground don't follow that, and the rotated or upside-down earth tiles just mess with light and perspective.

Hope you keep at it and fix those problems, it's worth it!

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