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Thanks for the constructive criticism, guys! I appreciate that very much. I do have problems with anatomy so your words are helpful!
ugh I don't even
no contrast, huge flat head, wonky foreshortening, barely any hueshift (and it's inconsistent too; the shadows are cold on the shirt and warm on the skin and NOT COLOURED AT ALL on the leggings and hair) and huge forhead and mismatched hair and shitty construction on the head and using pure grey on the armwarmers and leggings and totally guessing at the folds and breasts make no sense and there's no room for her organs.
the whole point of using a ref is actually to use it as a reference and adapt it to your needs, not to simply eyeball it and hope it would fit your theme. randomly copying parts does nothing but creating a huge mess that clashes with everything else(hi huge manly neck with female face, hi imposible leg stance)
if anything, the improvement to this work's anatomy should start from a complete redraw of the whole piece with a more in depth understanding on how human anatomy works. rather than using a male model, you could just take a photo of yourself, see how shadows works on the folds of your clothes and how your body reacts to the poses you apply on it. otherwise you'll end just switching details here and there on an already flawled base.
The main issue to me is the very thick neck, and huge head. She has the anatomy of a dwarf.
Google "human proportions" and you'll have plenty of references to help.
Also I find the pose you chose interesting, but complex and hard to draw if one's knowledge of the human form is low-to-average.
About the main character anatomy (Jasper:argh!), the only things I find wrong are from the waist going down. It's not a big problem because of the cropping, but for a full character figure you'd rather aim for much thicker thighs (at least 2x arms width at their largest, and I think the largest is what you'd see at this angle), and the distance from waist to buttocks should be nearer to the height of a head. At the moment, the character seems to suffer from "large head - small legs" problem, very common because we observe (and focus) more on eyes and faces.
Thank you! Exactly what do you find wrong with the anatomy of the characters? I would love to improve this. The jaw of the face looks a bit off, as well as the angle of the nose, but I didn't really use any facial references, aside for the ear.
Purple is her (Jade's) character colour, but yes, the flat purple will eventually be changed to something less boring and more game-like.
Quite good.
A few anatomy issues, and the background color is ill-chosen, she (you?) is blending with it.
Thank you, I hadn't realized that this particular image was compromised by the file type. I reuploaded it as a PNG. There was no colour limit for the competition so I didn't pay any attention to it as I worked, though now I know that it has 418 different colours. I honestly wasn't aware that having so many colours is looked down upon in the pixelling community.
Do you have a non-colour reduced version of this image? ie. one that wasn't saved as a .gif file. If an image exceeds 256 colours and is saved as a gif file, compression artefacts will be present, as they are in this image. btw, just so you know, 256 colours is usually considered a massive amount for any piece of pixel art.
awesome