Mechlants: Platform ~

Mechlants: Platform ~

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Mechlants: Platform ~



user
Title: Mechlants: Platform ~
Pixel Artist: Satsume  (Level 10 Capo :: 15758 points)
Posted: 1/18/2011 02:23
Palette: 16 colors
Statistics:  7 comments    4 faves    0 avatars

platform mockup,hope u like.

wip: img842.imageshack.us/img842/160/wipy.gif

Discussion

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user
Satsume (Level 10 Capo) @ 1/30/2011 15:34

thx =) 


user
elliel007 (Level 1 Rookie) @ 1/25/2011 16:02

 nice job !!! i like it

 


user
MyO (Level 1 Rookie) @ 1/19/2011 11:57

Satsume, it's actually hard to understand how much health is still left in the boss. It is displayed by dots, which is, erm, not a thing that a regular gamer usually pays attention to.

But, I forget that such games ought to be played at 2x.


user
Satsume (Level 10 Capo) @ 1/18/2011 09:50

thx Badassbill =)

My0: i didn't think about "real" game play,but i don't see much difficulty to read,maybe 2x zoom is better for gaming,imho :P

Shonen: same,and for the contrast of the background,eh you have right,but i didn't want waste the background,sorry me if it's noisy ._. and thx for compliments to character,yesterday i even did some sketches (on papers) to study the armor =P


user
ShonenAiGuy (Level 3 Stalker) @ 1/18/2011 08:46

 I agree that they're on the borderline, they're readable but not easily. IF you intended to play at resolution.

I think a bit more contrast between the background, and the foreground is needed. I have a hard time making out the individual sprites from the background at a glance.

The character itself is wonderful, very modern, and looks to be 7 heads high? A nice change from the more iconic graphics in most platformers which characters are depicted at 3 or 4.


user
MyO (Level 1 Rookie) @ 1/18/2011 07:14

I think the indicators (especially the boss health one) are too small for a real gameplay.


user
Badassbill (Level 11 Psychopath) @ 1/18/2011 03:36

Nice main character sprite.


Related & Tags


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