Kind of finished, but needs animation and various stages of destruction. Everything in the background is parallax layers. Lots of colors, but I don't care :)
Boss mockup.. yeah, I thought of that when I first saw it! Maybe a Contra or Gradius boss.
I've always loved your art style. Very game appropriate. Faved!
i like that :)
not every part of picture but i really like style especially at second plan
Wow, nice! I really dig the mood and colors.
really really great room for a game, 8/8 fav
Great work! I think I like the brackground even more than the boss itself ;)
going to agree with zi. keeping the lightsource even with simetrical parts is a excelent decision.
Holy S***! That's beautiful
This piece suceeds as both on a funtional game level and as a work of art! I love how the warm colors evoke an awe-filled mood.
Wow the the level of detail on this is incredible. I espcially love the detail on the mech, being able to see all the little pipes on it and other stuff on it like that is just amazing.
Just beautifull :'<
The overall design reminds me of that in Cybernator and Front Mission: Gun Hazard :D
It's good how you use simetrical parts and keep lightsource ... I like also deep backround with 3 layers ...
Shoot the core!
Cool! Really like how you did the background, and clouds!
Reminds me of Gradius.
Holy geez. That looks AWESOME!!!