yeah, he actually resembles a lot of guys (since it was my first try I did something trivial)
the eye has a transparent frame I maybe forgot to fill with white, but now I'm too lazy to edit it ~.~
His eye flashes grey for a frame. Chrispy beat me to it :P
His eye gets a random shadow on it that doesn't contribute to anything in the animation.
You could probably remove a few shades from that light cyan on the jewel
Also his design reminds me of both Tai and a starfish.
Also, you gotta remove the NPA preview here too before it gets accepted.
I totally agree with Metaru...
The animation seems incomplete and the cycle doesn't seem to be relevant. Too bad because the character is good. I've seen your submission so far and I can just say that you have lot of potential. My suggestion is to apply, to pixel your life away and to go out your comfort zone. :D
Anyway that's a nice first piece. Just check transparency on the right eye on the first frame.
thank you very much for the advices! I see your point about the animation being stiff, and actually it is. I'll focus on animating the whole thing more than this.
I'm impressed on getting serious comment like this, it really makes me happy! Hope you'll comment the next work I'm gonna upload, let me know if I improved somehow ^^
i can see its your first animation.
want an advice? when working on animations, avoid being lazy. either fully animate something, or don't animate it at all. sure doing simpler movements like moving parts up and down gets the job done and it could look decent, but in the end they're so cheap you'll eventually realise there is no animation at all. the character looks extremely stiff, since his feet arent following the movement of the legs they look glue to the floor(and even they dont seem to be conected to the rest of his body). the hair movement makes it look like a helmetm and the forearm, just like the feet, seems to be floating in front of the body, rather than being a functional part of it.
overall, its a starts, you might probably know how frames works and shit, but keep in mind that from now on your goal should be to understand and develop animations that arent just a fancy decoration to your works but instead a key element to their desing, and even to their very personality.
otherwise you'll always get stuck doing shit that would just look done for the sake of having something that moves around.
A few more frames would help this guy out alot. It looks pretty good at it is, but going the extra mile does all the difference when animating. Keep at it!