Nidoqueen Romp

Nidoqueen Romp

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Pixel Art Details

Title: Nidoqueen Romp
Pixel Artist: Cilein  (Level 5 Irish Elk :: 3410 points)
Posted: 2/13/2011 17:24
Palette: 7 colors
Statistics:  6 comments    3 faves    1 avatars

A little Nidoqueen out for a romp.

I wanted (and need) to practice walk cycles and animation in my pixel art more, and this came to mind when looking up the old sprite sheets for the gameboy games red/blue. For reference I glanced the first results from a google search to refamiliarise myself then launched into this without going back to any resource throughout.

It turned out better than I'd hoped, but there's still a few nitbits I'm not happy with. I might add a further color or two for sub pixelling and a few frames to smooth it out a tad more if I come back to this.

6 frames, 6 colors + transparency.

[Edit x2]: Redid the arm swing and other needed tweaks


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v01dz (Level 1 Private) @ 4/25/2011 12:47

very nice! you should think about animating an attack for her. i plan on animating solar beam for a bellsprout but im not very good atm lol

JoaoDubau (Level 1 Rookie) @ 2/14/2011 17:42

 Wow,adoro o azul 

Cilein (Level 5 Irish Elk) @ 2/14/2011 09:41

@tanuki, the large shoulder movement was mostly to emphasise the movement itself, as I have less pixels in the feet to do this, and it draws the eye (hopefully) a little higher to the head/chest area. It is a bit overdone for realism, I wanted it to exaggerate the heaviness/stompyness in her step though, needing more rotation to progress forward because of the stops to drop the weight instead of it 'carrying on' like in nimbler creatures.

@cure, thanks for that! I'd looked at it too long and couldn't pinpoint what I'd lost in the arm; I see I overdid the delay/swing so it looks uncontrolled more than relaxed

ChrisButton (Level 1 Rookie) @ 2/13/2011 22:31

She's walking with dead arms.

cure (Level 11 Pixellite) @ 2/13/2011 21:27

cool sprite but the arm looks like it's broken or asleep

tanuki (Level 1 Seaman) @ 2/13/2011 20:48

I'm not sure that her shoulders should move so much when she walks. The hips definitely should since they're so wideset, but it seems strange that from a sideview I can a nearly 3/4 view of either her chest or her back depending on which step she's on. The tail and head movement looks very good to me. Her left arm also looks very good because it's like it has a casual, slightly limp, swing to it. It's just the torso and right arm that seems to move a bit too much.

Related & Tags

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