Walking Mushroom

Walking Mushroom

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Pixel Art Details

user
Title: Walking Mushroom
Pixel Artist: t3nshi  (Level 5 Soldier :: 2080 points)
Posted: 2/14/2011 03:12
Statistics:  12 comments    9 faves    0 avatars

 the walking sprite for the mushroom I posted some days ago.

This is my first walking cycle, so I'd like a lot of critics on this one! be evil please xD

Discussion

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user
t3nshi (Level 5 Soldier) @ 2/16/2011 01:11

 I actually read them, they are so inspiring :3


user
ellie-is (Level 5 Assistant Manager) @ 2/15/2011 18:34

 Haha. Check the interviews on the site. There's one with Syosa. Also a bunch of other awesome pixel artists.


user
t3nshi (Level 5 Soldier) @ 2/15/2011 14:17

 I see xD right now my new immortal god now is Syosa though and since I'm finding a lot of reference and cool artists on the internet to look at  I'm getting more input than just robertson x3

gods bless the internets x3


user
ellie-is (Level 5 Assistant Manager) @ 2/15/2011 13:11

 An ass. A jerk. :P
I think he was banned from PJ some time for something he did though I wasn't around to remember what it was.


user
t3nshi (Level 5 Soldier) @ 2/15/2011 07:20

well Robertson likes gore, so his works are pretty gross xD but I like a lot his animation in the Scott Pilgrim game, so I tried studying them a little. I saw that tutorial a lot of time ago: seeing it back now really is useful.

btw, when you say he's a dick what do you mean? xD


user
ellie-is (Level 5 Assistant Manager) @ 2/15/2011 05:38

 Paul Robertson sucks. :P

Well, not really, but people usually hate him around here, because he's a dick. Who has a thing for drawing dicks too. Its weird.

 

Also, I'd suggest to keep all walking and run animations at either 4, 8 or 16 frames. Not just because those are the "standard" amount of gifs, but they just seem to work better than everything else.
This tutorial by Manning Krull is pretty interesting too.

 


user
t3nshi (Level 5 Soldier) @ 2/15/2011 05:10

I saw it, it's really awesome! But since I was already half done with this studying some Paul Robertson's animations, so I couldn't follow it :/  plus, that tutorial is about a 8 frame cycle, and I had only 6 :V I could jump the recoil fase, though, If I wanted to adapt it at 6 frame animation... I'll use it for my next work.


user
JoaoDubau (Level 1 Rookie) @ 2/14/2011 17:24

 Louco e estranho


user
ellie-is (Level 5 Assistant Manager) @ 2/14/2011 10:03

 Welcome, I'm glad to help. You seen this tutorial here?

http://www.idleworm.com/how/anm/02w/walk1.shtml

By applying those steps, you can make walk cycles in any direction, and also change it to create runs and stuff.


user
t3nshi (Level 5 Soldier) @ 2/14/2011 08:56

 thank you for deleting the double post and sorry for the inconvenience >__<''

and thank you for the critics. being my first time doing a walking cycle I got confused and the whole thing came out confused as well. I'll take on all the advices for the next one!


user
ellie-is (Level 5 Assistant Manager) @ 2/14/2011 08:50

 His right leg is great, but the left doesn't seems to move enough. As for his arms, his right arm goes back a lot, but doesn't go to the front enough to match, and on the left arm, it goes a lot to the front, and doesn't go back enough. Drool (I'm guessing its drool) looks more like a piece of string attached to his mouth. And the movement on the tips of the cap seem a little too jagged.


user
HummingBird (Level 1 Thug) @ 2/14/2011 08:49

It looks like a Pokémon! XD


Related & Tags


walking mushroom cycle poison drool fungi, Walking Mushroom avatars, Walking Mushroom icons, Walking Mushroom pixel art, Walking Mushroom forum avatars, Walking Mushroom AOL Buddy Icons

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