RPGツクール2k Poster

RPGツクール2k Poster

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Pixel Art Details

RPGツクール2k Poster

Title: RPGツクール2k Poster
Pixel Artist: Jinn  (Level 11 Cthulhu (The Call of Cthulhu) :: 44207 points)
Posted: 2/28/2011 19:05
Palette: 78 colors
Statistics:  48 comments    44 faves    0 avatars

http://elysianshadows.com/project/images/icons/youtube_icon.gif youtube/hVxz7GnlqKo

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Some idea that I had a time ago... All those characters are from RPG Maker 2000 RTP (Runtime Package). The idea was to create somekind of poster, using the (almost) same characteristics of them and the same default colors.

To see what I mean, look below:


© Enterbrain (ASCII)

Alternate pallete:

Top Pixel Art - February 2011 (#7)Top Pixel Art - February 2011 (#7)


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syedahumna56 (Level 2 CGA) @ 6/4/2022 00:15


disemq (Level 3 Private Eye) @ 10/27/2020 07:16

Army of legions.

-DE- (Level 11 General) @ 8/14/2014 05:44

RPG Maker for life!

neuryel1314 (Level 1 Rookie) @ 10/27/2011 12:44

 Eu estava vendo seus videos agora pouco, ficou lindo.

pixel_rob (Level 3 Enforcer) @ 6/27/2011 06:50


furansu (Level 1 Jukyu) @ 4/10/2011 08:54


Mcosta360 (Level 1 Rookie) @ 3/3/2011 15:09

 Adorei, você trabalha em que, Jin?

Falbel (Level 1 Rookie) @ 3/3/2011 11:33

Bom te achar, companheiro. Bela arte. :D

TheInquisitor (Level 4 Shichikyu) @ 3/3/2011 04:01

Big Brother has highlighted the point I've been banging on to you for months about perfectly! You've got so much potential, Jinn, that it really is time to move on and try more diverse pieces. Your rendering and general pixel art/drawing skills are top draw, but your lack of creativity lets you down. Your commitment to your works gives you a great opportunity, but it seems like you've completely mastered what you currently do. There's is nothing more for you to do here with these constant, consistently good, pieces. Hopefully because the words have come from Big Brother, the super pro, you'll be more willing to go for it. :)

Next pixel pieces you should do, I think, should include backgrounds and characters interacting with a scene. This is something I struggle with because I got myself too stuck in a rutt doing the same old things endlessly. You should take time to study the better pieces on here that show the early stages to the final stages and also Big Brother's piece with the barmaid and tankard, where he has a moodboard of people in particular poses to help him prepare. I think you should study Tomic's artwork too.

Same message from me as always - good work for what you do, but time to step up to the next level!

Jinn (Level 11 Cthulhu (The Call of Cthulhu)) @ 3/2/2011 19:23

{ Sure, Ian. I'm not saying I'll pass over your critics, I noticed all you said, and I'm gonna pay more atention to this, you can bet on it.

   I'm just saying that, for me, it's all about a hobbie. I'm really intended to get better, but with the right time. You'll see some (or a lot of) more "every day" pieces 'till that. And I really hope you don't get tired of it...

   But thanks again. Maybe someday you'll be proud of me. ^^

big brother (Level 11 Admiral) @ 3/2/2011 19:11

Yeah, Mathias' interpretation is correct. In this context, "selling" means to make the audience "buy" the image on a cognitive level, either by understanding your artistic goal or being emotionally moved by the message.

I understand that pixel is a hobby for you. The better you are at a hobby, the more fun it will be. You can make a piece like this every day, but unless you analyze the flaws and strive to improve, you will stay at a skill plateau. Unlike a video game, you can't really gain experience by grinding, doing the same stuff over and over again.

I'm not saying that every artist here has to commit themselves to achieve mastery. You have the time and the potential. Plus, you already have good pixel technique, so why not move on to demonstrate competence with other artistic principles? You and every pixel fan stands to benefit.

Mathias (Level 6 Garbage) @ 3/2/2011 16:39

Good points Big Bro!

Jinn, by BB saying "consistency could help sell this" he didn't mean more consistency will help you literally 'sell' anything. He simply meant more consistency would result in a more convincing, well-crafted scene. So, you're "selling" it to our minds, not to customers. It's just an English language expression.

Nice job with this one.

Jinn (Level 11 Cthulhu (The Call of Cthulhu)) @ 3/2/2011 13:38

{ Well, Im glad you spent some time to this piece, and I'm glad you think I can do better. But honestly, I'm not calling it done, I'm not saying that's the best it can be, and that I would never revisit this piece again in the future.

  For me, Pixel Art is more like a time killer, or a hobbie. I do want to become a better artist, but I do not want to revisit the seme piece till I get bored. I do it just for fun, and this piece provided me it. I do agree with all your points, and I'll keep all this in mind for my next pieces. But once again, I'm not trying to sell anything, or to prove anything, I just like to draw, and to show what I did. And that's what I did here.

  I hope I'll become a better artist someday. And if I do, it will come with time. Time that i'll spent with fun and pratice. And just it. Life is already really boring, I do not want my hobbie becomes boring to. Maybe someday you'd say that I became better. But even if you don't, I'll appreciate your critics. Once again, thanks!

big brother (Level 11 Admiral) @ 3/2/2011 13:17

Overall, I think most of these issues stem from a lack of planning. It's hard to make a piece read like a scene if you draw and polish each piece separately like they were game sprites.

You produce a prodigious quantity of work, to the point you must be pixeling constantly! However, I think it will be difficult to grow artistically until you refine an idea and see it to completion. This means implementing revisions until your piece communicates that idea clearly.

It's been said that there's no good writing, only good re-writing. I believe this sentiment translates well to art, too. Good art is no accident. It takes a lot of refinement and a critical eye -- you must be willing "to return to the drawing board." It will be exceedingly difficult to communicate a compelling, forceful idea with an efficient visual if you're only trying to nail it on the first try.

What you have here is a good first draft, albeit a bit over-polished. I'd love to see you take this to the next level!

big brother (Level 11 Admiral) @ 3/2/2011 13:16

- Some of the shapes around the army are very ambiguous. Are they flames? Folds of a robe? What are those blobs in the lower right? They're well-rendered, but I can't identify them and it distracts the hell out of me.

- The heroes on the bottom half of the screen have very static poses, especially the center figure. He could be standing by a water cooler. Even though this mimics a movie poster "collage," the mood should be consistent. The heroes don't need to be reacting to the army of monsters behind them (since it might not actually be BEHIND them), but they should show some emotions that identify their relationship to each other and the scene in general. Remember, it's the artist's job to tell a story. A splash screen should pique the viewer's interest especially, since it's one of the first opportunities to make an impression on the user.

big brother (Level 11 Admiral) @ 3/2/2011 13:15

- You've rendered hair three different ways. The two heroes on the center and lower right have strands that blend into the hair mass with a realistic sensibility. The two heroes on the lower left have sack-like hair. Or is wearing a sack over their hair part of the costume? Either way, it's unclear and it would benefit the piece to push it in one direction. The horned figure at the top has hair divided into distinct stands, each outlined with dark colors. They look almost like tentacles. Again, I question whether this is intentional.

- The anatomy of the horned figure is painfully invented. His limbs seem to be different lengths. Periodically mirroring the image while you work could help you rectify this. I don't think the musculature needs to be realistic, since this is obviously a fanciful work, but consistency could help sell this. Otherwise it looks unintentionally ignorant. I'm not sure how his head relates to his shoulders. The beard covers the neck, but I can't imagine how the neck would work structurally in his current pose. Does his head meld into his shoulders like that of a muppet's?

big brother (Level 11 Admiral) @ 3/2/2011 13:11

Looks like my previous post created an undelete-able, uneditable, garbled message. I'll try posting my message in segments.

Very ambitious, cool concept! I love seeing small sprites fleshed out into full character concepts.


-The monster army's colors flatten the image when they could lend it a sweeping depth. Visually, they overwhelm the heroes standing in front. You can accentuate the atmospheric perspective by making the crowd grow less saturated in the distance. To heighten the depth, the detail can recede as the crowd does; the eyes and mouths on the distant monsters needlessly complicate things and can distract the viewer's eyes.

Riva (Level 6 Commander) @ 3/2/2011 11:12

Oooo, wow, detailed ! 

Fault (Level 1 Gangster) @ 3/1/2011 18:34

 Cara, você é o melhor de todos, não da pra entender. E aqui, aquela paleta que você passou no fim, é a sua nova versao da sua paleta, ou uma escolhida desse rpg ai?

Gugaknie (Level 5 Soldier) @ 3/1/2011 16:13

 Jinn, esse é seu segundo melhor Pixel art, o melhor é o 100th

Perihelion (Level 5 Assistant Manager) @ 3/1/2011 14:21

Damn, this is slick. Really brings back memories. I love your shading and palettes. Only complaint is I think the overall color scheme could be more unified.

JuninFC (Level 3 Hatchet Man) @ 3/1/2011 12:03

very nice !

Jv's (Level 1 Rookie) @ 3/1/2011 09:35

 Perfeect oO

kevink (Level 2 Flatfoot) @ 3/1/2011 08:15

I cried a little.. This brings back memories. The Don Miguel character as well! 

Jinn (Level 11 Cthulhu (The Call of Cthulhu)) @ 3/1/2011 08:07

{ But he is Don Miguel! he MUST be here.

  And Reo, there's no clown on the origial RTP, is there?

TheoVision (Level 8 Regional Boss) @ 3/1/2011 07:26

Nice piece dude! Great to see you increase the size of your canvas!

eNerGi (Level 1 Private) @ 3/1/2011 05:52

Just soo awesome!!

Vbs-Rocha (Level 1 Rookie) @ 3/1/2011 04:55

 Without words 

TheInquisitor (Level 4 Shichikyu) @ 3/1/2011 04:00

I love it, Jinn. The nostalgia in me is rising to the surface here. I do think, however, that the guy in green is a pointless, almost tacked on addition . He doesn't really add a whole lot to the piece. You could just as easily do away with him here and submit him as a single piece.

Alex the hero is my hero.

Satsume (Level 10 Capo) @ 3/1/2011 02:41


Reo (Level 11 Sphinx) @ 3/1/2011 01:15

Where's the clown??! WHERE?!!


ellie-is (Level 5 Assistant Manager) @ 2/28/2011 21:09

 Massa, cara.

Tava pensando. Vc bem que podia fazer uma imagem do Fly do Dai no Daibouken alguma hora, né? :P

Marina (Level 9 Necrophiliac) @ 2/28/2011 21:07

I LOVE IT!!!!!!!! i use rpg maker also! that is a nice piece, i hope to see more like this, bring me a lot of memories using the program!


Really nice job 

snowk (Level 7 Mass Murderer) @ 2/28/2011 20:45

Ive said this before and ill say it again: YOU"RE A MACHINE DUDE! im not here to crit, that what the more experienced are here for.

Lost_Boy (Level 1 Rookie) @ 2/28/2011 20:33

Haha! This is perfect. I don't think the guys at Enterbrain could've done better

Jinn (Level 11 Cthulhu (The Call of Cthulhu)) @ 2/28/2011 19:53

{ This was just for better understanding. But I'll change then.

King of Games (Level 1 Thug) @ 2/28/2011 19:48

This is great! However, those aren't the original colors for the 5 monster sprites, still very well done.

Sippy_Cup (Level 5 Trash) @ 2/28/2011 19:44

beautiful use of colours! the green doesnt really fit in with the red purple and blue, like its out of place. but it suits the chracter so well, who's looking kinda nervous, wondering if he took a wrong turn somewhere, i love it!

Mathias (Level 6 Garbage) @ 2/28/2011 19:41

You are a cyborg!

Sorinan (Level 1 Rookie) @ 2/28/2011 19:39

 Very good!

Drazelic (Level 8 Partner) @ 2/28/2011 19:33

Man, I spent way too much time playing with RM2k without ever producing results. Great tribute!

skamocore (Level 11 Dolphin) @ 2/28/2011 19:09


Where is the slime?

Jinn (Level 11 Cthulhu (The Call of Cthulhu)) @ 2/28/2011 19:09

{ Right back the Hero.

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RPG Maker Alex Monster RTP 2k 2000 RPG Tsukūru 2000 RPGツクール, RPGツクール2k Poster avatars, RPGツクール2k Poster icons, RPGツクール2k Poster pixel art, RPGツクール2k Poster forum avatars, RPGツクール2k Poster AOL Buddy Icons

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