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Awesome job man! just looked through your gallery I really like the NES feel to your work.
Thanks for the help ptoing. I'll try to fix most of these issues. Some of the indulgent tiling I'm not concerned with as much because my theme is "what could an NES game look like now, with tons of memory and a processing boost?" It's a wily premise I'll admit because it means I can break rules. I'll try to be more efficient with tiling in areas where it won't make it significantly worse. I will look into Promotion as well.
There are a bunch of stray colours, yes. Also the fence thing on the right uses a grey and thus would need an extra palette. Right of the tank on the back wall is the most glaring error where the floor meets the blue wall, the purple and the orangy/brown palette are in the same 16x16 colour block.
And there are various little other errors where some colours are where they should not be.
On a sidenote, you have quite a few tiles where you only have a couple of pixels on black or a single pixel line at the bottom and the rest is black. On a limited system such as the NES this is a horrendous waste, and Pete (Baccaman) would have ripped my head of if i had done stuff like this when I was working on GBA games with him, tho I am just as anal about this kinda stuff as he is (and on those kinda specs you really have to)
Also you have over 1000 8x8 tiles, just checked in Promotion. I think you can have 256 in memory at once on a normal NES game. You really have to make sure you keep stuff in side the 8x8 boundries, which you don't. You have a lot of repeating stuff just placed nilly will (like those bubbly looking things, the orange door things are not on the 8x8 grid, lots of stuff really.)
I would say MSPaint is not good for something like this. When doing stuff like this Promotion really starts to show how awesome it really is with the colour tile checking and tile map modes and whatnot [/advertisement]
@ Victor Rojo Here's the pallete: http://doomlaser.com/images/nes-spec.gif I used 3 colors (+ BG color black)
@ptoing What do you mean. I tried hard to make sure everything fit within tiles so I guess you mean there are stray colors, right? I need to stop using MS Paint.
Also thanks for the comments everybody else.
Very nice, tho there are still errors and too many colours.
I love it! how I can get more information about the restrictions of your piece? (by now, fav)
Maan thats so freakin awesome!!! That's just... unbeliavable. :O
@Muiriled You have to keep it that way to stay within the NES palette. Check out NES Ninja Gaiden 1-2. Oh and the background wall is that way because of tile mirroring. I wanted to give it a bit of the look of resourseful tiling of old NES games.
@Buddy90 That wouldn't work because that area is used by the Yellow BG palette. It's not wasting color because it's one of the colors palettes of the player sprite.
Thanks for the comments.
Hi. good work there! i like it a lot, specially that siren. however i got some constructive crit to do: you are having a disturbance on the perspective between the frontal plattaform and the uhm.. hangar? just behind the tank. it's hard to solve tough i know. probably making the roof look higher and the left wall in a higher angle than 45 degrees? on the contrary the part where the frontal plattaform-ground goes down --_ the line between should be at 45 to keep the style. Just my opinion, hope it helps. Everything else is great.
The sirens seems like a bit of a waste to use them as sprites when you can recycle the purple-green pallette, but regardless, this looks really nice.
I'm sure I'm not the only one who thought of Megaman here. Really great use of pallete, as usual.
Looks like a mashup of Contra and Double Dragon