A mock-up for a game i'm working on called Hanriot.
Hanriot puts players in control of a stranded Italian pilot crash-landed behind enemy lines in the Alps during World War One. Players must stave off hunger, thirst, fatigue and injury to survive and make it back to friendly ground.
This mock-up shows a typical gameplay screen. I haven't finished the player sprite yet, but picture it in the middle of the screen, hunting that bunny highlighted with the green arrow. The HUD shows time of day, as well as the food, water, rest and comfort bars that constitute player health and any injuries he or she has sustained. |
That forest looks awesome