Inquisitiveness is Deadly

Inquisitiveness is Deadly

You need to be logged in to rate pixel art.

 

Pixel Art Details

Inquisitiveness is Deadly



user
Title: Inquisitiveness is Deadly
Pixel Artist: Cyangmou  (Level 8 Marshal :: 43795 points)
Posted: 3/24/2011 13:52
Palette: 30 colors
Statistics:  27 comments    47 faves    0 avatars

This is my first pixel-artwork, although I already gathered experience by making sprites for games. But up until now I didn't dare to something this size. I made it within 5 months (holy shit) but also did a lot of other stuff meanwhile. Do be honest: I didn't thought I would finish it. I wanted to create something that looks nice and has enough depth in it. Now the time has come, and yeah... my first entry for pixeljoint.

Story
You can guess of the title what happens. Curiosity is nice, sure, but poking into things that don't concern you? May work out and you discover great stuff but every investigation has a chance of risk...

Creature
I love to draw humans and animals. Downside is you are running out of elbowroom. You can draw hybrid-forms, but as I set much value on anatomy. So monsterdesign is always a nice challenge.
My ambition was to design a creature that is gigantic and looks even bigger on first sight. So say hello to Agicreperus.

The Agicreperus is a troglobiont that feels comfortable in warm but dark places - preferable in volcanic cave-systems. The split limbs allows it to steady itself between rocks and it crawls direct at walls or at the ceiling. In the long spine every vertebra is stabilized by muscles, that makes it to an very agile climber. The head is twisted and formed so it can catch its prey from everywhere. They cut their pray in pieces with the tentacles and wont left leftovers over. (lol syntax) They can digest every bone and chondral.

The emergent ribs and vertebras serve the regulation of its thermal cycling. As it is very hot in the caves it is important to dispense heat and keep enough moisture.

They mark their territory because their only enemy are other ones.
When a young agicreperus hatches, it has to search for food on its own. Preferable a weaker sibling or an egg. As grown-up agicreperi lives in symbiosis with a yellow glowing cave-mushroom, they grow on their body. Their eggs will phosphorise, which makes them easier to find by the pups. If one pup sees an other it will try to sneak attack it. A fight wont last long as they are very strong but have obvious weak spots. Two grown-ups will either avoid each other or... well, reproduce.

WIP Link:

share.cherrytree.at/showfile-2577/inqui_wip.gif


Top Pixel Art - March 2011 (#7)Top Pixel Art - March 2011 (#7)

Discussion

If you would like to comment you will need to be logged in. Register now. It only takes a moment and it's free.


user
-DE- (Level 11 General) @ 8/17/2014 04:51

This is pretty darn brilliant! No idea why it got relatively ignored.


user
philippejugnet (Level 6 Hitman) @ 5/30/2012 16:53

I don't think you care anymore about this piece, but yeah, I think there are clusters missing and the colors ruin the potential of this piece. EDIT:


user
Friend (Level 1 Jukyu) @ 10/8/2011 16:51

HOLY MOTHER OF GOD. That WIP.  I had no idea this much work goes into pieces like this, because everything looks so cohesive and blends in. 


user
bobowitzbob (Level 4 Team Leader) @ 5/7/2011 16:18

So awesome... the eggs are just plain creepy.

Just watched your WIP. Wow.


user
Myfault (Level 2 Quiet One) @ 4/22/2011 15:52

 perfect


user
FraGMarE (Level 2 Kukyu) @ 3/31/2011 23:21

Wow!  Very nice... not quite sure what the hell the monster IS exactly, but it's awesome nonetheless.  5/5 and faved!


user
Mathias (Level 5 Rokkyu) @ 3/30/2011 19:54

Hah, this is huge. That dude is a goner!


user
luisniel (Level 5 Killer Klown) @ 3/30/2011 10:04

 What a perfect stuff! But a little noising.


user
iMoose (Level 6 SWAT) @ 3/28/2011 16:43

 You have a remarkable sense of color and texture. If this is your first large piece, I can't wait to see what you produce as you become more experienced--I'm sure I speak for many on Pixel Joint when I say that. Welcome!


user
iLKke (Level 9 Nidan) @ 3/28/2011 13:26

Gotta love the sheer epicness! 

The part that I really don't like is the tail that goes back into the tunnel, and the balls do not actually look like they are emitting light. 

Still a very formidable first piece! Welcome to PJ.


user
RafaelHenrique (Level 1 Rookie) @ 3/28/2011 11:55

 Wow! quite good


user
avo (Level 7 Mass Murderer) @ 3/26/2011 21:52

Great work! You ve got strong patience :)


user
Cyangmou (Level 8 Marshal) @ 3/25/2011 08:10

@cure: As I started with this I didn't know about AA and other things but I added them later and overworked huge parts more than once. I guess I forgot some lines and I wasn't really sure about the spike's AA.
Your critique helps a lot and I have to say that I really admire you for your huge amount of experience.

According to the human I wanted to show the big contrast between the mighty creature and the weak scientiest. I wanted to give him a pathetic look. I don't ever tried this before and hoped it works. I am sure there is a better way to do it but if I am thinking about doing things better there is always a point somebody can improve :)
 

@SatTheArtist: It's like Kaiseto said. I had some breaks and worked on it if it seemed to make fun. But it's not only work in the shadering, there is also lots of work in the concept itself. I don't know how long it took exactly but more than 200h

@Jeremy: thanks for the welcome
It was a huge effort to make the lighting. Usual there aren't more than 1 or 2 light sources, here I used about 8 main lighting sources and some others. the hardest thing was to difference the soft light of the eggs and the flickering light of the torch so I am happy that you recommended it.

@TheoVision: You are really great with your real looking pixel pieces - I admire them a lot and so it's great to hear words like this from you.
Maybe the creature seems a little bit confusing to you because you have never seen something like that before. This creature is huge, has an original anatomy and it isn't the brightest place - really hard to get it at first sight.
I'll try to help you to get the right idea how it works. The eye is placed at the tongue, the tongue comes out of the mouth. the head is nearly central placed.
You can also see the neck musculature there. The first spike you see (between the arms) is the breast bone. The chest is open and you can take a look at the innerts. the spine is bent and the tail ends hidden behind the rocks in the upper-left corner.
The ribs are stronger curved than the tail bones. The ischium is between the legs and placed a little bit over the central egg.


user
TheoVision (Level 8 Regional Boss) @ 3/25/2011 05:33

Whoa Thomas, this is impressive! You really master textures, color use and composition. However I agree with Cure that the creature is a bit confusing (I litterly can not make heads or tails of it).

However, this is Monthly Top 10 material, an instant fav, and 6/6 rating!


user
jeremy (Level 11 Special Agent) @ 3/25/2011 00:23

Rocks are great, the globes' different lighting works well too.

Welcome :D


user
Elk (Level 4 Team Leader) @ 3/24/2011 21:36

Cool rocks, but a little confusing :P


user
Sippy_Cup (Level 5 Sniper) @ 3/24/2011 19:56

love the lighting, well thought out!


user
jalonso (Level 11 Godfather) @ 3/24/2011 19:51

Woaaa! wasn't expecting this much action o.O


user
Kaiseto (Level 6 Made) @ 3/24/2011 19:50

@SatTheArtist

When you start getting into big pieces, you can spend over 100 hours on a piece. I know I did, once. You might spend several hours a day for a week, then take a break, etc, and by the time you're done it's taken several months. It's definitely not outside the realm of possibility.


user
SatTheArtist (Level 5 Detective) @ 3/24/2011 17:50

Holy crap! That is amazing. 5 months seems REALLY long to work on something, what'd you do, work on it 10 mins a day or somethin?

Gigantic awesome-ness ;D


user
cure (Level 11 Godfather) @ 3/24/2011 16:54

anatomy on the human is a bit rough, and some areas could use more aa (like the lit spikes on the left), but other than that and the aforementioned cluttered composition, this is really nice. the amount of time spent is evident and commendable.


user
Delicious (Level 8 Regional Boss) @ 3/24/2011 16:50

The amount of time and effort in this piece really shows. Nice! 

A bit cluttered though..


user
Drazelic (Level 8 Partner) @ 3/24/2011 16:40

Really cool- composition is cluttered but it has some great technique!


user
PoisonousJoy (Level 4 Mercenary) @ 3/24/2011 16:18

RUN DUDE RUN

Also, I KNEW this style seemed familiar, welcome Cyang! :D


user
Hiuru (Level 5 Killer Klown) @ 3/24/2011 16:12

 Holyyyyyyy!


user
elend (Level 1 Rookie) @ 3/24/2011 16:11

Holy cow. What!? It's awesome.


user
wenruto (Level 5 Killer Klown) @ 3/24/2011 15:21

 Thts impressive 


Related & Tags


cyangmou artwork animal monster science, Inquisitiveness is Deadly avatars, Inquisitiveness is Deadly icons, Inquisitiveness is Deadly pixel art, Inquisitiveness is Deadly forum avatars, Inquisitiveness is Deadly AOL Buddy Icons

Recommended Products

Donate

Want to give some dough back to all those amazing pixel artists? Donations provide prize money for contests, help cover hosting costs and support new initiatives.

Report Problem

If you are going to report an issue with this piece please provide relevant URLs/Images to back up your claim.

Register

If you would like to be a team player why not register? It's quick and easy and you'll be able to comment on, rate and upload pixel art.

Already Registered?