Temple of Lunarius Tileset Test

Temple of Lunarius Tileset Test

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Pixel Art Details

Temple of Lunarius Tileset Test



user
Title: Temple of Lunarius Tileset Test
Pixel Artist: Mrmo Tarius  (Level 10 Master Sniper :: 37494 points)
Posted: 3/29/2011 08:51
Palette: 16 colors
Statistics:  26 comments    59 faves    0 avatars

I've made a small-ish tileset in the vein of, say, La Mulana, and some test 'levels' using it.

I would very much like to someday see a game using this tileset :)

*edit* omg it's actually happening, I've teamed up with a guy and we're making Temple of Lunarius the game :) Hope this goes well :D

My first venture to Grafx2, I like that app very much!

*edit* now with custom palette. I kinda missed the purple tones while using Arne's 16col palette, so I kinda fixed that. Also purple seems to fit the 'temple' theme better, I'd say.

I also managed to fix a few things I missed at first, Lunarius' teeth for example :P

*edit #2* now with ladders. And a dragon skeleton. And stuff.

Discussion

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Gaziter (Level 4 Shichikyu) @ 1/16/2016 08:22

vary nice work there ^^
and i wanted to ask you something... what program are you using to make tilesets and build them like thet?
 


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FinoRaptor (Level 3 Hatchet Man) @ 11/25/2013 12:27

 congratulations man, I think that making a game is the ideal of every pixel-artist here on PJ :)... including me!


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Killsick (Level 1 Private) @ 10/13/2012 02:23

I know this is an old work of yours, but I still think this is absolutely amazing...


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Friend (Level 3 Hatchikyu) @ 10/7/2011 08:35

eye-gasm


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Kurt Russell Fan Club (Level 1 Rookie) @ 4/4/2011 16:27

 This is just beautiful!  I don't think it's too noisy, but I wouldn't use the same brown colour for brick-shapes in the background as for the floor in the foreground, it seems to confuse the boundaries.


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Mrmo Tarius (Level 10 Master Sniper) @ 4/4/2011 10:15

 Yup, too noisy to actually be playable. There's only the backgrounds and platforms for now, no items, characters, enemies etc.

I did get an offer to turn this into a playable game, though, and I truly hope it works out (it will be much cleaner, I assure you :D )


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PanicBomber (Level 6 Manager) @ 4/4/2011 09:42

it looks nice but on the same time i cant really see what is in the background and what are the objects you can collect etc.


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almostpeaceful74 (Level 1 Thug) @ 4/1/2011 23:17

Beautiful. There should be more games that look like this. My only gripe is that some of these test screens are a little too noisy for practical gameplay, but that's just a personal thing.

Oh and I LOVE the dragon skeleton. fav'd.


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Mathias (Level 7 Junk) @ 3/31/2011 18:32

So different! Very attractive.


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Jabber (Level 3 Private Eye) @ 3/30/2011 19:49

 This is a very strange and distinctive style. I enjoy it; perhaps if I ever feel like making a platformer and have no ideas...


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Stickman (Level 7 Sheriff) @ 3/30/2011 05:20

Brilliant backgrounds. I really do hope you use this for something.


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Mrmo Tarius (Level 10 Master Sniper) @ 3/30/2011 00:37

 Thank you all for commenting, I find every piece of advice precious. 

I have checked out some Rick Dangerous screens (I *did* play it, but it was a *long* time ago!), and noticed my temple ruins need:

a) ruined stuff

b) ladders! :D

I'll definitely play with this some more.


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Randommonkies (Level 6 Manager) @ 3/29/2011 21:45

I might darken the BG a little more to separate the levels a little more.


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llshadow (Level 3 Stalker) @ 3/29/2011 18:21

That's beautiful~!


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Delicious (Level 10 Capo) @ 3/29/2011 16:44

This is really great. :) 

Quite inspiring. Make me want to make some games! :D


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elend (Level 3 Corporate Drone) @ 3/29/2011 12:07

It almost looks like one big artwork. :D Oh and btw, it reminds me a lot about Rick Dangerous, which is a good thing. Well done.


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avo (Level 8 Cannibal) @ 3/29/2011 11:51

its just great. And such a misterious atmosphere!..


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Carnivac (Level 8 Behemoth) @ 3/29/2011 11:49

The new palette's better but I think the 'fleshtone' sorta colors seem a bit dry and could benefit from a smidge of hue shifting.  Is just my personal preference though :P


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SacreDoom (Level 2 Dealer) @ 3/29/2011 11:41

 Nice. My only problem is the chest, it looks wierd.

 

Anyway,

 

Fav.


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Mrmo Tarius (Level 10 Master Sniper) @ 3/29/2011 10:52

 Yeah, I was trying to cram as much detail as I could into those mockups, some parts do seem a bit confusing when I look at it now :P

@iLKke thanxz0rz! Also, I have totally only now spotted your signature on the Grafx2 splash screen :D


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iLKke (Level 9 Nidan) @ 3/29/2011 10:51

Beyond awesome. FAV!            

also: welcome to GraFX2 :)


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iMoose (Level 6 SWAT) @ 3/29/2011 10:48

I definitely like the newer palette better. I like the purple. This kinda reminds me of older metroid games. I think it's a bit busy in places, but I like it a lot.


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asukicco (Level 9 Necrophiliac) @ 3/29/2011 10:22

 Much much better!


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Mrmo Tarius (Level 10 Master Sniper) @ 3/29/2011 09:35

 I'll try and make some adjustments :)


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asukicco (Level 9 Necrophiliac) @ 3/29/2011 09:27

 I think there's too much contrast between the black you used for doors and the darkest blue from arne's palette. Tried to edit the palette. Still great concept and tiles. :D


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Carnivac (Level 8 Behemoth) @ 3/29/2011 09:23

The tiling is nice but that palette is getting very tired and overused.


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