Bolax transformation HUD

Bolax transformation HUD

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Pixel Art Details

Bolax transformation HUD



user
Title: Bolax transformation HUD
Pixel Artist: furansu  (Level 1 Jukyu :: 623 points)
Posted: 4/6/2011 13:20
Palette: 62 colors
Statistics:  7 comments    10 faves    0 avatars

BOLAX's transformation HUD from Player Select HUD to his Norse-like Deity HUD. Player Select HUD have the Dragon's Fossil under the rock to add more epic feel to the HUD. The idea of a Viking God with a fierce wolfskin wrapped around his body and a glass of beer went through a lot of stage, and I'm satisfied on how it becomes :D

Support us if you like to play the game. Thanks :D

www.kickstarter.com/projects/suckerfreegames/dungeons-the-eye-of-draconus

Discussion

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user
furansu (Level 1 Jukyu) @ 4/7/2011 21:03

@Perihelion: yeah I'll try to do better on my choice of color. Still having a hard time on highlight and shadow coloring...


user
kallango (Level 2 Petty Officer) @ 4/7/2011 10:53

 LOL { I Like 


user
Perihelion (Level 5 Assistant Manager) @ 4/7/2011 09:47

Yeah, I find a really good trick for making different color ramps look unified is to pick an overall shadow color and an overall highlight color and have all the ramps at least tend in that direction. You need a lot more hue variation in your palettes. Have the lower shades tend towards a cool color and the highlights tend towards a warm color, typically yellow (at least for normal materials under lighting conditions).


user
furansu (Level 1 Jukyu) @ 4/7/2011 09:05

@Perihelion: I'm not quite good on pixel art painting. Sometimes I still have a tough time deciding the color and saturation. I'll try to improve it more. Thanks for your input :D

Well the HUD animation should be standing on their own, in my opinion. While the other glowing coin-orb icon looks best when they animated by themselves, as an icon. I'll wrap small similar icons in one image later in the future :)


user
Perihelion (Level 5 Assistant Manager) @ 4/7/2011 08:54

This is definitely cool, but I think your color choice could be more exciting. Your ramps aren't unified; try picking  more similar highlight and shadow colors across the different ramps. I really like the animation, though.

Just out of curiosity, why did you upload six separate things when you could have combined them into one piece? The portraits in particular seem redundant next to the transforming HUDs.


user
Myfault (Level 2 Quiet One) @ 4/7/2011 07:26

 The most perfect game in the world


user
Fud0 (Level 1 Gangster) @ 4/6/2011 13:29

bolax, really? what did the guy do to you?


Related & Tags


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