Steam Mech Stomping Walk

Steam Mech Stomping Walk

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Pixel Art Details

Steam Mech Stomping Walk



user
Title: Steam Mech Stomping Walk
Pixel Artist: furansu  (Level 1 Jukyu :: 623 points)
Posted: 4/18/2011 07:30
Statistics:  9 comments    6 faves    0 avatars

Stomp walk for Steam Mech. The first sprite is a normal walk, then I developed it to stomping, so it could move forward while attacking. Not really sure wether the stomping animation is good, but I'm quite satisfied with the animation result :D

Please keep help supporting us on kickstarter, Thanks :)

www.kickstarter.com/projects/suckerfreegames/dungeons-the-eye-of-draconus

Discussion

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user
PanicBomber (Level 6 Manager) @ 7/30/2013 17:19

maybe it twitches too much, hurts my eyes when watchin for long time. Try making more frames or less motion. other than that well done


user
Gabylouro (Level 1 Seaman) @ 8/6/2011 05:39

 Good Work!


user
furansu (Level 1 Jukyu) @ 4/20/2011 00:32

yeah I designed the coalheater opened like that so it would flicker in action and also gushing out intense steam simultaneously from the upper pipe. But my lacking skill in drawing smoke make me cancel the intense steam animation. Tried to draw it for a week, and I sucked. While I should keep my sprite made according to the time frame... That's why this is still far from perfect.


user
furansu (Level 1 Jukyu) @ 4/20/2011 00:28

Yeah apparently that's my weakness at the moment. I'm still having a tough time drawing smoke, fire and animating them properly. Tried looking on realistic fire-smoke references from Metal Slug but it gives me more headache... This is the best one I can give at the moment. since this Steam mech set consisst of many actions, I decided to stick with this current state for a while and proceed in completing the action sets first. But I promise I'll keep focusing on drawing-animating this fire-smoke stuff :)


user
furansu (Level 1 Jukyu) @ 4/20/2011 00:25

Yeah the small hands animated on the other action. Do you think it's better with his hand do some other animation when it walks?


user
yrizoud (Level 6 SWAT) @ 4/19/2011 03:22

Ah I finally found what was bugging me: the smoke stays "stuck" on the pipes that emit it. It may be easier to make these pipes emit separate smoke sprites;  this way they naturally lag behind when the character moves.


user
KwIjL (Level 5 Captain) @ 4/19/2011

maybe you could also make the coalheater burn a little bit while it's doing an action. To show it's working hard to function, just like the smoke coming out ;)

Nontheless nice work!


user
citrusfish (Level 2 Flatfoot) @ 4/18/2011 19:54

 If you wanted to tweak anything on this, putting a bit of animation into the small arms might be cool.  This is a really fun piece to look at.


user
NobleValerian (Level 6 Manager) @ 4/18/2011 19:27

 ha, that's cool


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