Steam Mech Drill Punch

Steam Mech Drill Punch

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Pixel Art Details

Steam Mech Drill Punch



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Title: Steam Mech Drill Punch
Pixel Artist: furansu  (Level 1 Jukyu :: 623 points)
Posted: 4/18/2011 19:58
Statistics:  43 comments    40 faves    0 avatars

The gnome is starting the drill mechanism with buttons on his dashboard. Charge and spinning, then UPPERCUT!! :D

Okay, This is my first attempt to animate BIG sprite, with a lot of details... This is far from perfect. But this is a start :D

Please keep supporting us on kickstarter, Thanks :)
http://kck.st/hWWRT6
http://www.kickstarter.com/projects/suckerfreegames/dungeons-the-eye-of-draconus

Discussion

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Sublyme (Level 4 Murderer) @ 11/20/2011 04:41

Fantastic animation


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Qemist (Level 1 Rookie) @ 9/13/2011 06:48

insane..


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Gabylouro (Level 1 Seaman) @ 8/6/2011 05:36

 Very Awesome!!


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ThePixelKnight (Level 1 Rookie) @ 8/6/2011 05:26

Incredible!


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Cherna (Level 2 Dealer) @ 6/13/2011 14:58

 WOW! O_O  It's amaizing! 


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sandrowski (Level 1 Depressed) @ 6/8/2011 06:10

da realy kewl work!  amazin' !


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DinesPixel (Level 1 Rookie) @ 4/24/2011 08:11

 WOW, has won!!


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epoxy (Level 1 Rookie) @ 4/21/2011 22:21

Whoa... wicked! My favorite details are the little gauge needles that max out just before the punch. You've plainly put tremendous thought and effort into it!


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furansu (Level 1 Jukyu) @ 4/21/2011 08:49

He's bad-ass and he got his Steam Mech with him! xD


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furansu (Level 1 Jukyu) @ 4/21/2011 08:42

Thanks Antiboton! :)


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furansu (Level 1 Jukyu) @ 4/21/2011 08:41

Oh, the body size changes when he swings is because his body moves more to the background because he swings using his body. Notice his left leg closer to the background. So I suppose his body size should change a bit. Or maybe I drew it wrong so it gives it a multi-interpretation... :S

The end of the animation is supposed to be a closing for a loop back animation in this sprite only. It would be handled differently in the game engine. Thanks for pointing out the details. I really appreciate that :)


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furansu (Level 1 Jukyu) @ 4/21/2011 08:30

Whoah, yeah now I get your point... I guess my pixel art skill in painting and timing still need a lot of work. Thank you for the enlightment. I'll get to you when I have problems in timing. Thanks a lot! :D


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TheManuz (Level 5 Killer Klown) @ 4/21/2011 03:44

 @furansu: sorry yo make you wait. I've had a very intense day!

Anyway, i played a little with timings around the whole animation. Since i really accelerated the drill, i duplicated a couple of frames and looped it to preserve the length (more or less) of the "charging".

This is my mod of your animation!


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Hempuli (Level 1 Rookie) @ 4/20/2011 16:22

Really nice! I particularly like the movements of the drill arm and the smoke effect around the robot. Some points:

-The robot changes size during the swing

-The robot's position jumps around a lot during the end of the animation

-Especially the movement from the end-of-swing frame to the starting frame is really sloppy; things see to just jump from place to place. I'd suggest looking through the last frames and smoothening it.


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Antiboton (Level 8 Cannibal) @ 4/20/2011 14:03

This is a hard work! O_O Congrats!


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TheoVision (Level 8 Regional Boss) @ 4/20/2011 11:17

One bad-ass gnome. Not the kind Ron Weasly is tossing out of his garden...


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Dexter (Level 1 Rookie) @ 4/20/2011 09:03

 Amazing!


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furansu (Level 1 Jukyu) @ 4/20/2011 07:31

Thanks TheManuz. Which timing you're referring too? Well I'm still using a linear timing, only one default time for all frames.


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furansu (Level 1 Jukyu) @ 4/20/2011 07:29

Hi Sippy_Cup. Well the idea of the crane arm stretching out is so he punches to the ground and use it as a pivot. In the original design he use the crane arm to propel himself for sliding drill uppercut. But in the end some concept have to be dropped because we need a melee attack, since I already made a range attack using his crane arm. But I still want to keep the idea on punching the ground just to made him feel steady to charge his drill. Yeah, the drill arm cleverly blocks the changing angle of his feet, but I still made the body rotates. The main issue is still on the smoke. That's one I have to admit. Thanks for all your comments. I really appreciate it :)


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Sippy_Cup (Level 5 Sniper) @ 4/20/2011 06:56

absolutley beautiful.

i have a few issues with the far hand crashing through the ground and the feet sliding around esspecially in the end frames during the recoil but this could be to make a smooth looped animation and in that case i understand, also you used the drill arm cleverly to block the mechanics of the feet, generally in such a powerful heavy move like this your feet sliding around wouldnt be good, but this is all very minor in such a quick animation, also the rotation of the body is a bit jerky might help to draw a couple more angles as inbetweens, but with such a detailed sprite id say it looks and it does work, in a way to catch the eye so to speak. sorry bout this ramble, beautiful pixels, love the rust!


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MyO (Level 1 Rookie) @ 4/20/2011 03:56

WHOOOOOO! Egnogman!


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TheManuz (Level 5 Killer Klown) @ 4/20/2011 02:17

 I totally like this!

Only suggestion: it needs more variations on timing, i think.

When i get some time i'll mess a little with timing and post it. 

Anyway, this piece is soooo awesome! 

 


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furansu (Level 1 Jukyu) @ 4/20/2011 00:22

Thanks for your support :D


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furansu (Level 1 Jukyu) @ 4/20/2011 00:21

Yeah this is really tiresome animation, since there are many elements to animate. I decided doing them one by one than to animate it simultaneously. Still have a hard time when making it.


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furansu (Level 1 Jukyu) @ 4/20/2011 00:19

Yeah, that's my weak spot. I'm having serious issue with fire and smoke. Still not good on drawing them and animating them... So this is the best solution for the moment, until I'm getting good on fire-smoke stuff :S


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furansu (Level 1 Jukyu) @ 4/20/2011 00:17

Thanks @blackmoondev, @QuaziGNRLnose, @Interneet, @Delko @Smilecythe, @luisniel, @Cilein, @Noblevalerian, @Tyriar, @Biagy, @Mrmo_Tarius, @elend, @Imbrainy, @Mathias, @dumbo, @wenruto


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blackmoondev (Level 2 Flatfoot) @ 4/19/2011 22:58

 Awesome!


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QuaziGNRLnose (Level 1 Rookie) @ 4/19/2011 20:48

 reminds me of cyberbots


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@Interneet (Level 1 Rookie) @ 4/19/2011 15:19

Amazing!


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Delko (Level 1 Thug) @ 4/19/2011 14:56

 This is great but the smoke should move with the animation


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Smilecythe (Level 5 Rokkyu) @ 4/19/2011 12:55

Must have taken time to choose where to start from haha


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luisniel (Level 5 Killer Klown) @ 4/19/2011 12:26

Amazing! 


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Cilein (Level 5 Detective) @ 4/19/2011 11:42

Woah, top notch!


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Biagy (Level 1 Intern) @ 4/19/2011 11:19

The animation was very good! Awesome!


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NobleValerian (Level 6 Manager) @ 4/19/2011 06:16

 ha, that's nifty


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Tyriar (Level 1 Private) @ 4/19/2011 01:21

 Great job!


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Delicious (Level 9 Boss) @ 4/19/2011 00:06

Really good! :)


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Mrmo Tarius (Level 10 Master Sniper) @ 4/18/2011 23:43

 Did I say I was getting the game as soon as it gets out? Well, I am! :D

Huge&cool stuff, this!


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elend (Level 3 Private Eye) @ 4/18/2011 23:35

Now this is some incredible work!


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imbrainy (Level 1 Jukyu) @ 4/18/2011 21:52

You, sir, are awesome.


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Mathias (Level 5 Rokkyu) @ 4/18/2011 21:40

Are you serious?


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dumbo (Level 4 Mercenary) @ 4/18/2011 20:47

Pretty damn epic!!!

Faved!


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wenruto (Level 5 Killer Klown) @ 4/18/2011 20:14

 sickkkkkkk =]


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