Enter 'The Bastard!'

Enter 'The Bastard!'

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Enter 'The Bastard!'



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Title: Enter 'The Bastard!'
Pixel Artist: glenn1980  (Level 1 Rookie :: 49 points)
Posted: 4/21/2011 04:33
Statistics:  9 comments    3 faves    0 avatars

This is my second pixel art illustration - I hope you like it.

Continuing with my Shoot-Em-Up Boss theme I introduce a game mock up that (unlike my last creation) is correctly made to the Neo-Geo AES screen resolution. As previously stated, I love the visuals of old-school 2d games and have a particular fascination for the famous end of level boss. This particular monstrosity is a blood-curdling marriage of biological deformity and twisted metal known appropriately as The Bastard!

Inhabiting a 25th Century post-apocalyptic future, The Bastard! roams the war-ravaged landscape devouring those unfortunate enough to wander into his path. Armed with an array of rocket launchers, burst canons and a super-sized pump action shotgun forged from the salvaged remnants of a 21st Century long range military gun, he is (as I'm sure you can imagine) not the sort of chap you'd ever want to bump into. However, the player character 'Marcel' a battle hardened vigilante for hire is no push over either. Despite his comparatively small size, Marcel and his trusty robotic steed can pack a serious punch. Consequently, having spotted The Bastard!'s week-point (a rather fortunate series of 'loose metal plates' that protect his brain) Marcel eagerly unloads a few clips from his modified anti-tank rifle to bring The Bastard! down.

Discussion

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Victor Rojo (Level 8 Cannibal) @ 7/12/2011 20:08

wow crazy!! I can feel the movement ^^


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Smilecythe (Level 5 Rokkyu) @ 4/24/2011 03:51

Could look very tits when you animate all that!


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Drako (Level 5 Soldier) @ 4/23/2011 04:23

5/6 and it is very high rating in my mind so you should by satisfied;> 


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Myfault (Level 2 Quiet One) @ 4/22/2011 15:34

 really good


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RiquePixel (Level 2 Dealer) @ 4/22/2011 13:28

Nice job, but I don't like "gradient" effect.


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glenn1980 (Level 1 Rookie) @ 4/21/2011 11:43

Thank you so much! I think my next image will have a restricted palette of perhaps 8 or 16 colours to see how that works. I now understand what you mean by redundant colours and can see how I could have reduced my palette by quite a bit.

Having looked at Fool's work I am literally blown away. What that guy can do with a handful of colours is mind-numbing. He is clearly a very talented pixel-artist.

Thanks again for helping me out. Your images are fantastic by the way - the snow scene you created is particularly good.


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DawnBringer (Level 10 Maniac) @ 4/21/2011 11:26

First of all, in pixel-art we often try to use a minimum of colors (for a start at least) so it's easy to maintain control. Preferably you also deal with indexed colors so the palette can be tweaked & re-organized without having to redraw a lot.

By redundant, I mean that there are many very similar colors that could be fused/re-used without any apparent differance. Although for "composite" images as mock-ups etc. (like this), a higher colorcount is usually considered natural.

F.ex. take a closer look at Fool's work to see what can be done by using very few colors with skill: http://www.pixeljoint.com/p/6741.htm


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glenn1980 (Level 1 Rookie) @ 4/21/2011 10:46

Hi DawnBringer. Thanks for commenting on my image! Yes, although I am an illustrator and designer I am new to creating pixel-art. I did not know what pillowshading was - I do now and have read that it is - with regards to pixel-art - a great evil. I will seek to banish it from my work! Could you please clarify what you mean by the redundant colours?


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DawnBringer (Level 10 Maniac) @ 4/21/2011 10:25

You display artistic talent, but your pixel-art techniques need a lot of work. This image suffers heavily from pillowshading and you should practice color & palette-management  (2/3 of the colors in this image are totally redundant). Still, fun image and the huge shootgun is a nice touch. :)


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