Some Gameboy game.

Some Gameboy game.

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Pixel Art Details

Some Gameboy game.



user
Title: Some Gameboy game.
Pixel Artist: RabidGolfCart  (Level 3 Corporate Drone :: 2350 points)
Posted: 4/24/2011 22:35
Palette: 4 colors
Statistics:  14 comments    26 faves    0 avatars

Discussion

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user
reis (Level 6 Serial Killer) @ 9/18/2011 09:13

 Veyr good mockup.


user
RabidGolfCart (Level 3 Corporate Drone) @ 5/1/2011 22:35

I don't intend on actually making this game, I just felt like making something with a gameboy palette. I did try to follow the Gameboys specs to some degree, but it wasn't a big concern.


user
Kramlack (Level 1 Depressed) @ 5/1/2011 19:08

Yeah, it's definitely possible with the NES specs as you mentioned (the megaman example), but I'm fairly certain it can't be done with the GameBoy for one reason or another (if it can, someone please correct me on this).

If the shade on the chest was supposed to be transparency, it would still look a bit awkward in the first and last mock. Not to say it can't work, if the whole game uses a solid light gray shade like the ground in the 2nd mock, you can definitely get away with it. Otherwise, it's a no go. Of course, this is just me nitpicking, I mean, the gameboy effect is still there, so if it was for a flash game or something, you'd be cool with breaking a few rules, but as far as working on a gameboy homebrew, it might become an issue.

EDIT: I just talked it over with a programmer I'm working with for some homebrew, and he thinks it might indeed be possible, but just not worth the effort since a real screen could blur the line between the two shades anyway. So yeah, I stand corrected.


user
RabidGolfCart (Level 3 Corporate Drone) @ 5/1/2011 12:41

I wasn't sure if it was possible with the Gameboy, but some NES games (Megaman comes to mind) had an extra sprite overlay to add extra colour depth to the sprites. Also the second lightest shade on the chest is intended to be the transparency layer with the solid background tiles underneath to fill in the colour.


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Kramlack (Level 1 Depressed) @ 5/1/2011 01:59

The Player/Enemy sprites wouldn't work in the GameBoy restrictions, as sprites can only use three colours + transparency, where as yours use all four colours + transparency. You seem to have done it correctly with the rocks, so I don't know if this was an honest mistake or intended.

In any case, it looks like it'd make for a pretty fun game.


user
Ruski (Level 1 Rookie) @ 4/26/2011 15:09

Gameboy games could only display 4(?) colours at once, so the pallette for the spriters was very limited.

As for the piece, I love it, the style reminds me of my time on my good ol' Gameboy Colour.


user
Flarfy (Level 5 Detective) @ 4/25/2011 23:34

Not on the preview

Other than that, it looks awesome!

And why DID gameboy games have so shitty graphics?


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RabidGolfCart (Level 3 Corporate Drone) @ 4/25/2011 14:51

Thanks for mentioning it, it's been fixed.


user
Merez (Level 6 Hitman) @ 4/25/2011 08:11
Very good, nothing to say. Perfect. Oh, and I loved the color palette, combined with the very black, friend. Congratulations!
 

 


user
jalonso (Level 11 Godfather) @ 4/25/2011 08:02

Indeed, the few blue pixels is the only thing wrong here. Gameboy = 4 colors

Great job.


user
robotwo (Level 1 Rookie) @ 4/25/2011 07:55

 You should totally look into GameBoy homebrew :D

Would love to see a game with this art-style :)


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DinesPixel (Level 1 Rookie) @ 4/25/2011 05:38

 Very Good!


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Mrmo Tarius (Level 10 Master Sniper) @ 4/25/2011 04:45

 So, why aren't there any REAL gb games with cool graphics like this?


user
Delicious (Level 10 Capo) @ 4/25/2011 02:59

Looks excellent!

Though, why's there a blue tint on the axe? I'm guessing that wasn't intentional, but it's amazing that you had missed it through the piece itself and the preview. =b

Keep up the good work, mang


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