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How is the ZX Spectrum palette constituted? I'm too lazy to google it I'd guess. Have you guys (speaking about the scene in general) ever done cross-over artwork for another platform (say the C64)?
Unlike your other works, this one has rather strange attributes use, looks very blocky.
256 * 192 pixels size.
2 kolors on 8*8 pixels attribute block (from fixed 16 kolors pallete - 8 normal und 8 bright kolorz).
attribute can be bright or normal kolors only.
it's looks like http://c64pixels.com/main.php?g2_view=keyalbum.KeywordAlbum&g2_keyword=C%2F+n1p this mode on Commodore64 (of coz with da others kolors and less size).
p.s. sorry for my bad eng :)